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wFw

Walk For Weapons

Scheme #56, Viewed 5532 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F7
F8
F9
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F12
Scheme Rate
4 / 5
Total Members Voted: 5
Acronym: wFw
Name: Walk For Weapons
Type: Battle
Submitted by:

  • This scheme must be played in Free league(s).
Download this scheme:
Downloaded 2672 time(s).
Example replays: Downloaded 1030 time(s)

Time: August 21, 2009, 06:45 AM
Description:
1.1 A weapon/utilties may only be used by a worm if that worm is standing on a box containing a picture of that weapon/utilties.
1.1.1 The worm may fire the weapon if it is standing on the box with a pixel, even if it not standing on top of it (that means he must stay on that box, if hes touching box from the other side than top then its forbidden).
1.1.2 The worm may fire the weapon if it is adjacent to another worm which itself or standing on a picture of that weapon (and similar for any number of worms in a chain).
1.1.2 The worm may fire a weapon mid-jump provided it was last touching or standing on the box when it left the ground, but cannot use weapon when landed (must be used while flight).
1.1.3 Some maps have special rules regarding specific weapons. These rules are outlined in text on the map, and must be followed. There is implemented a readme file with rules in mappack for each map.
1.2 If a worm is blocked more then two times in a row, it is allowed to teleport to a teleport box.
1.3 Teleport using is limited to 9 times.
1.4 The maps is chosen wITH THE CONSENT OF ALL participant.
1.5 If player make cow without demage opponent wormmhe must skip 1 turn,if he damage worm he skipp 2 turns,and if he kill worm with cow,he lose game.

Rules were designed participant NNN-leagues.
Scheme game options
Scheme weapons options
Scheme extended game options

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DarKxXxLorD

Probably, there was a site error. In the scheme there was no select worm. >:( >:(

Please, download the correct version here!!!