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ShopperCWC

ShopperCWC

Scheme #488, Viewed 8776 Time(s)

Basic Information
Summary
F7
F8
F12
Crate probability
12.6%
12.6%
12.6%
12.6%
12.6%
12.6%
12.6%
2.5%
2.5%
2.5%
2.5%
1.2%
Scheme Rate
3.62 / 5
Total Members Voted: 8
Acronym: ShopperCWC
Name: ShopperCWC
Type: Battle
Submitted by:

  • This scheme must be played in Rope/Classic/Allround league(s).
Download this scheme:
Downloaded 4181 time(s).

Time: April 10, 2011, 11:42 PM
Description:
Modes:

1v1 (4 worms per player); Best of 1 by default
2v2 (2 worms per player); Best of 1 by default
3v3 (2 worms per player); Best of 1 by default

Map size:

1920x696 by default

Rules:

Crate Before Attack (CBA)
*You have to collect a weapon crate before attacking your opponent. If you break this rule, you aren't allowed to attack the next turn. If you break it repeatedly, seems you are doing it on purpose or kill your opponent, the game will be void or given to the victim.

No exploiting glitches (e.g. floating bazooka)

Shopper is played without the Attack From Rope (AFR) rule.
Scheme game options
Game options
200
1
100%
Time options
30
30
10
10
15
Crate options
25
Sudden death options
Objects options
8
3
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
30
Low Gravity
1
Fast Walk
1
Laser Sight
1
Invisibility
1
Bazooka
3
Homing Missile
3
Mortar
3
Homing Pigeon
2
Sheep Launcher
2
Grenade
3
Cluster Bomb
3
Banana Bomb
3
Battle Axe
3
Earth Quake
1
Shotgun
3
Handgun
3
Uzi
3
Minigun
3
Longbow
3
Fire Punch
3
Dragon Ball
3
Kamikaze
3
Suicide Bomber
1
Prod
3
Dynamite
2
Mine
3
Sheep
2
Super Sheep
3
Mole Bomb
3
Air Strike
3
Napalm Strike
3
Mail Strike
1
Mine Strike
1
Mole Squadron
1
Blow Torch
3
Pnuematic Drill
3
Girder
3
Baseball Bat
3
Girder Starter Pack
1
Ninja Rope
5
Bungee
1
Parachute
1
Teleport
1
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
3
Flame Thrower
3
Sally Army
1
MB Bomb
1
Petrol Bomb
3
Skunk
3
Ming Vase
1
French Sheep Strike
1
Mike's Carpet Bomb
1
Mad Cow
1
Old Woman
2
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
1
Skip Go
1
Surrender
1
Worm Select
1
Freeze
1
Patsy's Magic Bullet
1
Damage x2
1
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
5
Sheep Launcher
5
Grenade
5
Cluster Bomb
1
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
1
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
5
Mine
5
Sheep
5
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
1
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
5
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block above
Floating weapon glitch
Terrain overlap phasing glitch
Help

0 Members and 1 Guest are viewing this topic.

GreatProfe

This is a new shopper scheme created by me!

Scheme TUS - Elite/Intermediate Weapons = Luckless Shopper Scheme

Fireball, Punch, Flame = REMOVED
cr8 probabilitty ajusted (Dyna, Bird, Sheep 5 Stars / Petrol, Cluster, SG 1 Star / Select Worms rarely)

100% tested in ABL and CWC Worms Tournaments.

I hope this scheme as official Classic League TUS Shopper Scheme.

Enjoy it.

Bonhert

Quote from: GreatProfe on April 10, 2011, 11:48 PM
Crate 1 for helper weapons like frag, shotgun and molotov.

What do you mean by "frag"?  :-[

Sure we could rope slower but it's not sexy!

GreatProfe

aw sorry i was noob in english when I wrote that description. Not so much things changed but well, "frag" means "bomb cluster" xD

Chelsea

Quote from: GreatProfe on April 10, 2011, 11:48 PM
Fireball, Punch, Flame = REMOVED
cr8 probabilitty ajusted (Dyna, Bird, Sheep 5 Stars / Petrol, Cluster, SG 1 Star / Select Worms rarely)

Uzi ?

GreatProfe

no more. there's sg, no need for uzi.

i just would fix the inf zooka, if we have drill, no need for zooka.

Chelsea

#5
Quote from: GreatProfe on April 25, 2013, 06:05 PM
no more. there's sg, no need for uzi.

i just would fix the inf zooka, if we have drill, no need for zooka.

Uzi should be too, sometimes no place tu use SG (no enough place) and uzi could work :P

+ zook in shoppa suck

GreatProfe

u can drill in these places, it does almost the same

flames are pretty lame, try to do something really harder with cluster.

DENnis

I tested his schemes in some games - like https://www.tus-wa.com/leagues/game-144660/ - and I really like this improved scheme. Non AFR weapons doesn't fit good to shopper, where you have the afr rule and where you should have the 10 secs to hide with roping away ... sg can be good to kill 2 worms at end so thats ok.

This scheme works really good and you can attack every turn with more than 30 hp ;) inf zook coulkd be replaced with 1 or 2 mines.




skOrpuz

#8
looks like Chelsea is affraid of losing the title of "L3G3ND4ARY LUCK" 
I cant understand why... ;D

EDIT: Indeed...I always though about remove the zook...
take it out and the scheme will be perfect!!!!

Chelsea

nah, I allways will bef@#!ing lucker :D

delete zook and bats and add uzi and will be perfect ^^

GreatProfe

Quote from: Chelsea on April 25, 2013, 07:56 PM
nah, I allways will bef@#!ing lucker :D

delete zook and bats and add uzi and will be perfect ^^

that's great thing, seems like the scheme improved from shit rank to perfect rank iyo ;D

@Den thx for ur testing  :-* The fix issues i guess We can do after the #32 if MI agrees ofc.

Mutu

Quote from: Bonhert on March 15, 2013, 06:44 PM
Quote from: GreatProfe on April 10, 2011, 11:48 PM
Crate 1 for helper weapons like frag, shotgun and molotov.

What do you mean by "frag"?  :-[
Green grenade!

Korydex

Version for 3.8 with glitches off