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Time Trial Mine Madness

Challenge #265, Viewed 4865 Time(s)

Basic Information
Rate challenge
5 / 5
Total Members Voted: 1
Name: Time Trial Mine Madness
Type: Misc
Moderator:

Started: September 12, 2013, 06:18 PM
Expire time: October 01, 2013, 07:30 PM

EXPIRED
You can still submit your time. But you won't recieve the 4 points as it is not the current challenge anymore.

Challenge maps:
Scheme File(s): scheme TTMM

Description:
Time Trial Mine Madness created by Triad for use on this challenge challenge. Its a remix of Mine Madness scheme.

Rules & Guidelines:
- You need rubberworm for play this scheme. Fdpt, sdet and ldet activated in scheme. So your turn never ends unless if you plop your worm.
- As a diffrence from regular mm scheme, this scheme has only 2 teleports.
- 1 player worm and other 40 player or enemy worm(doesnt matter) with same ally.
- The team with 1 worm need to have the first turn of the match. If the one of other team does, use skip or draw the round and restart.
- Kill all enemy worms as soon as you can. Your worm must surive in the end of challenge.
- Time at end of the turn will count as your challenge time.
1920 x 696, PNG, 5.54 KB, Downloaded 851 time(s)
Best Record: 37.64 seconds by
Pending times: 0
Number of members participated: 7
Number of Records: 9
Recorded Country Player Recorded Groups Record Replay Map Points Posted Overall Points Overall Rate Info
1st Poland barman
AeFeaFoS
37.64s 20 September 13, 2013, 04:53 PM 1,782 Competent
2nd Russia _ssm_
che
51.46s 15 September 13, 2013, 02:11 PM 7,483 Elite
3rd Bulgaria Worm_gamer
UCX2adS
53.08s 10 September 13, 2013, 01:49 PM 3,739 Elite
4th Ukraine Xrayez
chepHX2a
57.7s 5 September 12, 2013, 11:49 PM 1,891 Highly Competent
5th Hungary Lupastic
FS
63.24s 4 April 30, 2022, 11:34 AM 2,589 Elite
6th Turkey Triad
UCdSFAW
86.76s 3 September 19, 2013, 03:49 PM 2,529 Elite
7th France LeTotalKiller
UCWoSC
98.94s 2 September 19, 2013, 08:53 PM 1,946 Veteran

Statistics of this challenge

Points Overall Points Overall Rate
25 1,782
20 7,483
15 3,739
10 1,891
9 2,529
8 1,946

0 Members and 1 Guest are viewing this topic.

Triad





Xrayez


Quote   Fire doesn't pause timer
The timer doesn't pause while firing any weapon. Useful with Shot doesn't turn, because without it one could extend his turn time for a very long time using drill or blow torch, for example.
Controlled by the third bit of the crate probability of Mole Squadron (add 4 to enable).
@WKB

I would add this feature!

Triad




barman

Can I simply skip when the wrong team starts, instead or forcing draw? Doesn't seem to matter :)
My WA compilation videos: 2007 2013
My photography work

Quote from: Statikbarman's fails are best


Xrayez

#6
Ah lol I forgot I have teleport !  :D


Hmm dude, seems like the scheme remained the same, here's the link to "proper" scheme in attachment.



barman

Quote from: Xrayez on September 12, 2013, 11:30 PMseems like the scheme remained the same
Yeah, I had to add /fdpt manually before the game.
My WA compilation videos: 2007 2013
My photography work

Quote from: Statikbarman's fails are best

Triad

Redownload again. Sorry, replaced with wrong scheme before this. Now replaced with correct scheme i guess.



LeTotalKiller

Weird, I can't use teleport for some reason.

barman

Quote from: LeTotalKiller on September 15, 2013, 04:14 PM
Weird, I can't use teleport for some reason.
Same here, seems like a rubberworm bug.
Tip: use it in the very beginning of the turn, this way it works.
My WA compilation videos: 2007 2013
My photography work

Quote from: Statikbarman's fails are best

Triad

Yeah same bug happened to me.

My theory, you know when you make some good kills, it shows an auto-replay. When tele selected, if that thing shows up, tele dies.



LeTotalKiller

Quote from: barman on September 15, 2013, 05:11 PM
Same here, seems like a rubberworm bug.

I wonder if it isn't a bug in the W:A engine though; after all, RW just enables hidden settings in the W:A executable, so it might be some improper implementation in W:A.

Quote from: barman on September 15, 2013, 05:11 PM
Tip: use it in the very beginning of the turn, this way it works.

Yup, that's what I can tell from my tests related to this bug.

Lupastic

longbow + weaponusedoesntendturn = uzilongbow :D

Paradise - THeDoGG