Name: WxW challenge #3
Type: Misc
Started: December 20, 2013, 07:05 PM
Expire time: January 06, 2014, 12:00 AM
EXPIRED
You can still submit your time. But you won't recieve the 4 points as it is not the current challenge anymore.
Challenge maps:
Scheme File(s):
WxWChally
Description:
Welcome to the third WxW challenge.

Sorry if experiments really bother you, but that's pretty much the last one I can think of so far.
Anyway, here it is: you will have to play for exactly
10 turns - feel free to add any dummy weapon with 10 turns delay to your weapon panel for this challenge, in case you're fearing of going too far; I thought this minor change wasn't worth uploading another scheme to TUS's database. Your objective will be to complete those 10 turns as fast as possible. Invalid or unplayed turns will greatly penalize you; as a reminder, here are conditions a turn has to meet for it to be
valid:
- All walls must have been touched.
- The crate must have been collected.
Once you're done meeting those criterias, it is recommended to fire a bazooka as soon as possible (it's only a dummy weapon, it will disappear without exploding). Oh, and one more thing, avoid falling too much despite the fall damage being greatly lowered, as you only have 5 HP; an attempt ending with a prematured death will still count, though you would have more chances to do your best by using all your 10 turns.
Your score will be the total amount of turn time you've used during the 10 turns. The lower the time, the better your score.
Note that an invalid turn is still counted towards the total of 10 turns (it will count as a turn where all the 30 secs have been used).
Using the /arrows feature from RubberWorm or any other cheats affecting the challenge's gameplay is strictly forbidden.
Good luck and have fun!

(Thanks to ssm for suggesting the mappack featuring this map.

)