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Tranquility

-Beach
Author(s):

2248 x 1760, PNG, 93.92 KB
Map type: Battle Race

Submitted by:
Date uploaded: October 26, 2012, 06:22 AM

General statistics

Downloaded 8,967 time(s).

Times used in games:
0
Unique players played on this map:
0
Used in challenges:
Mappacks containing this map:
2
Members marked this map as their favorite:
0


Rate this map

Difficulty Rate
5 / 5
Total Members Voted: 4
Overall Rate
5 / 5
Total Members Voted: 5
Creativity Rate
5 / 5
Total Members Voted: 4


0 Members and 1 Guest are viewing this topic.

Korydex


XanKriegor


Korydex

Quote from: XanKriegor on March 27, 2015, 11:19 AM
Yea, looks damn good))
That's only one part, the most important is how difficult it is!

XanKriegor

The difficulty is a part of its look haha :)

Deadcode

This is perhaps the most difficult Battle Race map ever made, and it has taken people years to figure out how to complete every part.

Here is a BRSolver run of this map, one-turning it in 308.78 seconds: Wyvern - Tranquility - 308.78 second solution by BRSolver.WAgame
I am releasing this with Wyvern's permission.  :)

TheWalrus

Quote from: Deadcode on August 29, 2016, 07:38 PM
This is perhaps the most difficult Battle Race map ever made, and it has taken people years to figure out how to complete every part.

Here is a BRSolver run of this map, one-turning it in 308.78 seconds: [attachment=1]
I am releasing this with Wyvern's permission.  :)
Tranquility is terrifying when you think of how many hours went into it.  I used to make much more rudimentary battlerace maps, and playtesting and revising a map took forever, and my maps were about 1/20 as intricate as wyvern's.  100+ hours is probably a reasonable estimate.  This is truly the GOAT walkrace map.

Cool replay, did BRsolver always skipwalk, DC?  I thought it used to walk normally in the earlier build.

Hurz


Deadcode

#7
Quote from: TheWalrus on August 29, 2016, 08:04 PMdid BRsolver always skipwalk, DC?  I thought it used to walk normally in the earlier build.
It is actually flipwalking, which is a bit faster than skipwalking. It has always done this... in fact BRSolver discovered flipwalking the very first time a working build outputted a solution.

I would actually REALLY like to make BRSolver able to walk at 1x speed. It currently is not even capable of this. It's a bit complicated because the normal 1x walk doesn't have a short repeating pattern (if you extend it to the point that it does, it is very long, longer than the width of any BR map), but CS and I have discussed this and have a plan for how to do it.

Edit: Perhaps you are remembering the BR TAS replays I made before BRSolver existed? All of those used normal-speed walking and were manually made.

lacoste

I remember the struggle on this map, like never before. And it occured to me just after watching that i have never finished the map, got stuck somewhere in the last quarter and gave up in madness.. oh well..
Wyv is a genius, probably not a human too and easily 1 of the most notable people in the history of this game that inspired me since a long time.
<Ramone> we're just nicknames
<Ramone> isn't that sad..

<Johnny`> !fart
* Johnny` has farted out 0 Scoville units.
<Johnny`> Sonova

My W:A related channel: https://www.youtube.com/user/HighCostage


DarkOne

Wow. As brilliant as I already thought the map was, seeing the solution... holy shit.
It's amazing how he makes his map in such a way that in order to finish it, you have to revisit some parts several times. Usually, you'd have to sacrifice aesthetics for the sake of making a feasible map, but here, it's like the art is working for him. And all built from scratch!

I miss Wyvern.

Sensei

This replay is, by far, sickest thing I've seen in W:A yet.
What a map...

Husk

so many awesome hours of adventure spent on this map, with many players

my most recent adventure was with kory, I was stuck at the 243s part so I'm not watching beyond that xD

love this map <3

spleen17

#12
This one is better: http://wmdb.org/30888

But seriously, that solver replay is cool :)

TheWalrus