Quote from: TheMadCharles on October 10, 2016, 07:53 PM
Intro isn't completed... just sayin'
That's mentioned in the known issues. Low priority, because too much work for little visibility (although I haven't actually measured how much that work would be).
The objects on the nuclear intro are intentionally replaced with empty images, because they are misplaced at the moment. And must be in sync with the background, as there's no alpha-transparency support in BMP (even more so 8bit).
Quote from: TheMadCharles on October 10, 2016, 07:53 PM
That door is going to trigger my OCD
This is normal right now (however, it's mentioned in the known issues). The door uses the size as provided by the graphics package. In your case it's 900 -> 720, so the 720p door. There are two ways to 'fix' this:
1) center the door, and make all objects under it invisible when the door is in front. This is my current plan.
2) additionally stretch the door in realtime, a la AutoScaleMissingGraphics (nearest-neighbor). Would look awful, especially if we stretch it to your aspect ratio too.
Also, you are using an x900 resolution. Unfortunately, x900 resolutions (1440x900 and 1600x900) are the unluckiest at the moment (if we don't count 1440p and beyond), because there's no x1.75 (840p) package, only 720p and 960p. So you're forced to 720p. In the future, it might become possible to use arbitrary-height packages. The module will then scan and choose the most appropriate package for you. So you could have a true 900p or 768p package for example.