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[Worms1/DC] NotElvis

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Name: [Worms1/DC] NotElvis
Type: Soundbank
Submitted by:
Original author(s):

Click to download: (Downloaded 405 time(s))
W1_NOTELVIS.zip

Downloaded 405 time(s).

Time: December 01, 2018, 08:17 PM
Description:
"Uhhh, thank you very much!"
"Don't mess with the king."

And here I am. To start things off, I bought Worms and Reinforcements United (which is just named Worms on Steam) specifically to try and create the long-forgotten "NotElvis" soundbank for every W:A player to use. It was complicated to replace some files because both games handle soundbanks differently, plus I had to record all of these lines in-game since I never found a program to open ".SFX" files. But anyway, here you go.

(I had to edit this description so many times.)

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Woshee

Ports Speechbanks, Terrains from more recent Worms games, got a Community Fix implemented in Team Fortress 2, and a Writer/Creator of Ellie Tricy and the Others!

Domitorisensei

Quote from: Thewolensheep on December 06, 2018, 07:22 PM
This will help you open .sfx. Files. https://fileinfo.com/extension/sfx

I hardly believe that first-generation Worms games use self-extracting archives since 7-Zip couldn't open these files.
They see me scrollin', they hatin', patrolling and tryin' to catch me writin' dirty...

Edoardo Moretti

Quote from: Thewolensheep on December 06, 2018, 07:22 PM
This will help you open .sfx. Files. https://fileinfo.com/extension/sfx
I tried to open the .sfx files with all the programs, but nothing... Is this IMPOSSIBLE to open those files!? :(

StepS

It's possible that the original recordings use a custom format, which was the case with many DOS games. I faced the same problem when extracting music files of Tronic which used "DMF" (all references of this format on the internet do not belong to the same one used in Tronic, which was a completely unrelated, custom-made format). Changing bytes in the files changed tunes in-game, which means they're primitive 8-bit recordings, just represented differently from the mainstream MOD, S3M, XM, etc. formats.
To decode such files you would need to have some good understanding of audio encoding algorithms and data representation, as well as reverse-engineer the game.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
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