Quote from: FoxHound on September 09, 2021, 03:43 AM
Memorization has nothing to do with the tactical aspects of the gameplay. It is just memorization skills.
If this quote is aimed at WA, you are wrong:
Memorization means to commit to memory, to learn by heart.
Most aspects of this game is using your memory, it's the biggest fundamental skill of this entire franchise.
You must learn and memorize all the weapons, how to use everything, the terrains and soil types.
Your body and mind will memorize how to rope.
You must learn worm order, and your opponents worms.
You must pay attention and memorize what your opponent does, and based on their skillsets and abilities attempt to predict their future plans.
Almost everything about this game involves memory skills. Which is exactly why this is so important.
WA literally uses your memory for everything whether people realize it or not, it's a skill that cannot(and/or should not) be avoided, and was built that way.
Quote from: FoxHound on September 09, 2021, 03:43 AM
I don't think this should be a scheme option, it is really something that should already be coded in the game. I know some schemes like Team17 work differently than Intermediate, but it is good to know at least which weapons the enemy used.
Why don't you make your own game or play another one then instead of compromising one that has already existed fine for over 20 years?
Quote from: FoxHound on September 09, 2021, 03:43 AM
I already suggested that the game should also inform the mine fuse, the weapon powers, the scheme rules and any other scheme (v3.8 or not) feature while in game. This way we wouldn't need to remind players about mines and they could check any differences while in game.
In leagues, people should be reading the rules and actually studying stuff before even playing. Laziness should not be rewarded or catered towards.
If you are talking about funners, sure, the method Deadcode mentioned would help players who haven't played before, and i'd be ok with that as long as it doesn't affect competitive games.
Quote from: FoxHound on September 09, 2021, 03:43 AM
EDIT: by the way, memorization is often avoided in education when possible, because in the past (in the present this still happens, but a bit less) memorization of dates, names, formulas and many other stuff used to appear in big exams and after the exam people usually forgot all that stuff, many didn't even know how to explain importants things of the subjects, they only trained their memory and passed (or not).
Education is literally memory, both mentally and physically. Education literally means the process of acquiring knowledge, developing the powers of reasoning and judgment, and generally of preparing oneself or others intellectually for mature life. Everything about this is using memory.
Edit:
Quote from: Albus on September 09, 2021, 10:44 AM
I lost count of the times I lost a game because I didn't write down what the opponent used. I find it very boring and that's why I only do this in most important games. I wanted to be able to focus only on the game screen and increase my immersion in the game, without having to use external resources.
So, because something is subjectively boring and overly challenging to some people, and because it causes them to lose some games, you want to make that easier? It's part of the game, it was designed that way!
Do you think everybody should have their own personal module which makes the thing they don't like easier?
Do you think it's better for the game that every little minority can dramatically change fundamental aspects of the game, regardless how others feel about it?
Where does this end? What is the limit?