Main Menu
Search
EnglishUnited Kingdom

Mission #6 The Descent

Challenge #797, Viewed 3609 Time(s)

Basic Information
Rate challenge
5 / 5
Total Members Voted: 4
Name: Mission #6 The Descent
Type: Misc
Moderator:

Started: November 04, 2022, 10:09 AM
Expire time: November 27, 2022, 10:30 AM

EXPIRED
You can still submit your time. But you won't recieve the 4 points as it is not the current challenge anymore.

Challenge maps:
Scheme File(s): scheme The Descent

Description:
Story campaign. Mission 6.
After the last mission in the past, the police caught and imprisoned our protagonist.
An unbelievable turn of events! The mustachioed worm turns out to be the traitorous general! What happens next?
After the helicopter crashed our hero managed to survive. But he was left with 1 HP of health. Now he has to get down the mountain without getting killed.
Use the bungee and pneumatic drill to get down, destroying crates of HP on the way. Be careful, you can die from the slightest damage.

Rules:
1. Put 1 worm on the start and get the finish line alive.
2. Destroy all 7 HP health boxes with dynamite on your way down.
Show the best time.

Intro movie:


Custom medals:
1280 x 9568, PNG, 824 KB, Downloaded 381 time(s)
Best Record: 75.88 seconds by
Pending times: 0
Number of members participated: 7
Number of Records: 18
Recorded Country Player Recorded Groups Record Replay Map Points Posted Overall Points Overall Rate Info
1st Mexico Zalo the moler
MOLCR
75.88s
p:00:00
20 November 19, 2022, 10:52 PM 1,283 Rookie
2nd Slovakia Danger135
78.54s
p:00:00
15 November 10, 2022, 02:51 PM 1,818 Competent
3rd Hungary Lupastic
FS
90.04s
p:00:00
10 November 04, 2022, 01:38 PM 2,589 Elite
4th Brazil FoxHound
AQUAWoSCPoC
99.4s
p:00:05
5 November 06, 2022, 11:37 PM 1,180 Inexperienced
5th Germany vesuvio
MOLCR
102.02s
p:00:00
4 November 04, 2022, 04:45 PM 1,305 Novice
6th Ukraine Mlaofmd
HCPaeWoSC
121s
p:00:00
3 November 04, 2022, 07:03 PM 1,032 Absolute Beginner
7th Russia kirill470
215.6s
p:00:00
2 November 04, 2022, 10:52 AM 2,482 Superstar

Statistics of this challenge

Points Overall Points Overall Rate
25 1,283
20 1,818
15 2,589
10 1,180
9 1,305
8 1,032
7 2,482

0 Members and 1 Guest are viewing this topic.

kirill470


vesuvio


FoxHound

I put the wrong value for the record. I think I started at 00:05 and reached the finish at 01:44.40, so 60 + 44.40 -5 = 99.40s.


Zalo the moler

At first I uploaded 82.72, then I polished it into 82.68  :D  for now it seems to be my peak. I might get more lucky with drilling speed next time which is always purely random.

Danger135

@FoxHound: it have infinite time, so in replay, real time of turn start after placed worm at start. That big numbers, not small ones. You no need calculating, it show directly.

For others (and mainly Zalo): hey people! There is another cool challenge: https://www.tus-wa.com/challenges/challenge-796

BTW this scheme have bungee too. Anyone used it yet?
123  My teams use this, this, and this soundbanks.

FoxHound

Quote from: Danger135 on November 08, 2022, 10:13 PM
@FoxHound: it have infinite time, so in replay, real time of turn start after placed worm at start. That big numbers, not small ones. You no need calculating, it show directly.

For others (and mainly Zalo): hey people! There is another cool challenge: https://www.tus-wa.com/challenges/challenge-796

BTW this scheme have bungee too. Anyone used it yet?

Oh, that's true. Much easier with time trial scheme. I used Bungee.

Zalo the moler

Quote from: Danger135 on November 08, 2022, 10:13 PM
BTW this scheme have bungee too. Anyone used it yet?

yeah, just now, sub 80 sec wohoo!

Danger135

#8
HEEEEEY! You beat my record! Why I was inspired you... Now I must play more... grrrrrrrrr!

edit: HA! I am again first. :P

BTW I have 3.8 yet, so from now your wins will be bit harder now, I can watch replays yet. :D
123  My teams use this, this, and this soundbanks.

Zalo the moler

#9
f*** : D

On 2nd last crate I could have released the dynamite during the jump, to save 0.16 sec (that's how much time takes the animation of the worm placing dynamite with his hands).

Nevermind that! I will sit to it for a few days and I will try to beat you, my fellow moler

Zalo the moler

#10
It took me a few days, but I finally reached my ultimate goal - 77.92 s

I regret to report that a tiny brown corner of the crate stayed not destroyed. I think it would be only fair if Danger135 decided if my run is valid. We both were putting a lot of sweat and long hours into shaving these seconds and I know he was always doing his best to destroy crates fully.


Danger135

#12
When no need destroy crates fully, I can be even faster, I could put dynamites far from it and spend time. Let judge the moderators if need destroy crates fully, or only more than 50% of it (will count pixels), or... we need know clear rules here.
123  My teams use this, this, and this soundbanks.

Zalo the moler

#13
Quote from: Danger135 on November 10, 2022, 01:50 PM
When no need destroy crates fully, I can be even faster, I could put dynamites far from it and spend time. Let judge the moderators if need destroy crates fully, or only more than 50% of it (will count pixels), or... we need know clear rules here.

That is what I was thinking. You could be easily save 1-2 seconds if you don't care to destroy crates fully (every single pixel, even the smallest one).

In my case it could actually be destroyed fully with no time loss if releasing dynamite during my next jump there, I just failed to be careful there.

If Kirill agrees to stick strictly to having all medkits destroyed fully for the next attempts (until their very last pixel), then he should delete my 77.92 replay. I will only upload it here in the attachment for others to see and not repeat my mistake.

kirill470

Quote from: Zalo the moler on November 10, 2022, 02:02 PM
Quote from: Danger135 on November 10, 2022, 01:50 PM
When no need destroy crates fully, I can be even faster, I could put dynamites far from it and spend time. Let judge the moderators if need destroy crates fully, or only more than 50% of it (will count pixels), or... we need know clear rules here.

That is what I was thinking. You could be easily save 1-2 seconds if you don't care to destroy crates fully (every single pixel, even the smallest one).

In my case it could actually be destroyed fully with no time loss if releasing dynamite during my next jump there, I just failed to be careful there.

If Kirill agrees to stick strictly to having all medkits destroyed fully for the next attempts (until their very last pixel), then he should delete my 77.92 replay. I will only upload it here in the attachment for others to see and not repeat my mistake.
Everything is in order, 98% of the box is clearly destroyed here.