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Quote from: Danger135 on November 08, 2022, 10:13 PM@FoxHound: it have infinite time, so in replay, real time of turn start after placed worm at start. That big numbers, not small ones. You no need calculating, it show directly.For others (and mainly Zalo): hey people! There is another cool challenge: https://www.tus-wa.com/challenges/challenge-796BTW this scheme have bungee too. Anyone used it yet?
Quote from: Danger135 on November 08, 2022, 10:13 PMBTW this scheme have bungee too. Anyone used it yet?
Quote from: Danger135 on November 10, 2022, 01:50 PMWhen no need destroy crates fully, I can be even faster, I could put dynamites far from it and spend time. Let judge the moderators if need destroy crates fully, or only more than 50% of it (will count pixels), or... we need know clear rules here.
Quote from: Zalo the moler on November 10, 2022, 02:02 PMQuote from: Danger135 on November 10, 2022, 01:50 PMWhen no need destroy crates fully, I can be even faster, I could put dynamites far from it and spend time. Let judge the moderators if need destroy crates fully, or only more than 50% of it (will count pixels), or... we need know clear rules here.That is what I was thinking. You could be easily save 1-2 seconds if you don't care to destroy crates fully (every single pixel, even the smallest one).In my case it could actually be destroyed fully with no time loss if releasing dynamite during my next jump there, I just failed to be careful there.If Kirill agrees to stick strictly to having all medkits destroyed fully for the next attempts (until their very last pixel), then he should delete my 77.92 replay. I will only upload it here in the attachment for others to see and not repeat my mistake.