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dirty jobs

Challenge #554, Viewed 7345 Time(s)

Basic Information
Rate challenge
5 / 5
Total Members Voted: 1
Name: dirty jobs
Type: Misc
Moderator:

Started: September 20, 2015, 05:35 PM
Expire time: September 27, 2015, 06:30 PM

EXPIRED
You can still submit your time. But you won't recieve the 4 points as it is not the current challenge anymore.

Challenge maps:
Scheme File(s): scheme WRTT [Fast Walk]

Description:
start to finish
use any shortcuts u can find
replays are hidden for now, can be changed if participants want to =)

I hope you have fun in this mapa =D

oh and do not lose ur turn ok ??? xD
1920 x 696, PNG, 78.74 KB, Downloaded 567 time(s)
Best Record: 429.4 seconds by
Pending times: 0
Number of members participated: 1
Number of Records: 1
Recorded Country Player Recorded Groups Record Replay Map Points Posted Overall Points Overall Rate Info
1st Finland Husk
TdCdSbf
429.4s
p:0:00
20 September 30, 2015, 02:37 PM 4,979 Elite

0 Members and 1 Guest are viewing this topic.

Husk

Quote from: Husk on October 01, 2015, 10:10 PM
Quote from: Korydex on September 30, 2015, 04:19 PM
Quote from: Husk on September 30, 2015, 01:29 PM
maaaaan what the shit xD

2015-10-04 03.31.06 [Offline] Pulp, 2-UP.WAgame
yeah ssm said that this fall wasn't safe, sometimes it works and sometimes not

I now know how to make those parts work 100% of time... you need to backflip from 4th edge, will always land you on the next pixel =P

ofc the bad side of this method is that it requires roof over so your worm doesn't jump too long

demonstration:

2015-10-04 03.31.06 [Offline] Pulp, 2-UP.WAgame

Husk

Quote from: Husk on October 01, 2015, 10:10 PM
Quote from: Korydex on September 30, 2015, 04:19 PM
Quote from: Husk on September 30, 2015, 01:29 PM
maaaaan what the shit xD

[attachment=1]
yeah ssm said that this fall wasn't safe, sometimes it works and sometimes not

I now know how to make those parts work 100% of time... you need to backflip from 4th edge, will always land you on the next pixel =P

ofc the bad side of this method is that it requires roof over so your worm doesn't jump too long

now that I think of it, I belive NAiL, ffc700 and Wyvern and some others used to do this trick in some maps, that's why I knew to try it in this map xD

Korydex

ffc700 was the guy who owned TCB?

Husk

ffc700 wasn't behind TCB m8, I believe it was Bloopy and several other players contributed alot of making it a very nice website

ffc and wyvern were the only players who uploaded a time to Yoshi's Merciless Island on TCB =P

Korydex

#34
I heard that he uploaded records for all TCB challenges =)

XanKriegor

Quote from: Husk on September 27, 2015, 07:41 AM

I have done that, it's long process erasing the destroyed soil xD

5 clicks and done!

Husk

#36
aeeeee Xan I save the map as .png before start blowing shit up, so some of the destroyed soil is same colour as girders, so if I have blowed up girder bits I have to do it manually because otherwise it would just get rid of some of the pixels inside the girder

dunno if my english is good enough to explain it xD


lmfao I just woke up, the stuff I wrote doesn't make sense because that thing with girders only happens if I play the map as .png, and we were talking about playing the map as .bit... sooooo yeah considering that girder nonsense is pretty annoying I guess I'll try next map working on .bit =P

XanKriegor


Husk

hmmm you can first left mouse button the "preview terrain" that shows the objects in the .BIT map, and then right mouse button the same button and it's loaded as .png map, there is better instructions somewhere here in TUS

XanKriegor


XanKriegor

It can save as LEV and BIT only, dunno how you did it.

Husk

k m8 just take a random map that u wanna use for example hyst =) then click the button that shows the colours/objects/bridges, and then right mouse click it aswell =D

hope this helps

XanKriegor

Thanks Husky and ssm, i figured it out, yes, it works, resulting map has 97 colors so no background soil will be.