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br11incolour

Challenge #556, Viewed 3151 Time(s)

Basic Information
Rate challenge
5 / 5
Total Members Voted: 1
Name: br11incolour
Type: Misc
Moderator:

Started: September 28, 2015, 05:31 AM
Expire time: October 05, 2015, 06:30 AM

EXPIRED
You can still submit your time. But you won't recieve the 4 points as it is not the current challenge anymore.

Challenge maps:
Scheme File(s): scheme WRTT [Fast Walk]

Description:
use any shortcuts u can find
do not lose ur turn
replays are hidden for now =P let me know if want public
1920 x 696, PNG, 36.73 KB, Downloaded 1,009 time(s)
Best Record: 481.72 seconds by
Pending times: 0
Number of members participated: 3
Number of Records: 3
Recorded Country Player Recorded Groups Record Replay Map Points Posted Overall Points Overall Rate Info
1st United States TheWalrus
BFWNBRFoS
481.72s
p:00:00
20 October 04, 2015, 06:14 PM 2,888 Elite
2nd Russia _ssm_
chebf
619.9s
p:0:00
15 September 30, 2015, 09:37 AM 7,483 Elite
3rd Finland Husk
TdCdSbf
699.2s
p:0:00
10 September 29, 2015, 06:02 PM 4,979 Elite

Statistics of this challenge

Points Overall Points Overall Rate
25 2,888
20 7,483
15 4,979

0 Members and 1 Guest are viewing this topic.

Husk

soooooo is it gooder to keep replays hidden or public? I kinda like them being public =)

Sensei

Quote from: Husk on September 29, 2015, 06:07 PM
soooooo is it gooder to keep replays hidden or public? I kinda like them being public =)

What's the point of Public Challenges if replays are private?

Husk

hmmmm in roperace challenges it is not bad to use public replays, but some of these battlerace maps require puzzle solving gameplay where you have to figure out what kind of jump to use and where in order to beat the map without receiving fall damage... and if the replays are public, it would just show all the jumps to someone who doesn't want to figure them out themselves =D

Sensei

Quote from: Husk on September 29, 2015, 11:36 PM
hmmmm in roperace challenges it is not bad to use public replays, but some of these battlerace maps require puzzle solving gameplay where you have to figure out what kind of jump to use and where in order to beat the map without receiving fall damage... and if the replays are public, it would just show all the jumps to someone who doesn't want to figure them out themselves =D

Didn't know that. But anyway, after challenge is over it would be nice to upload replays, imo.

Husk

tus has a nice system the replays automatically turn public after challenge =)

Husk


TheWalrus

Probably my 8th or 9th try at this map, this one crushed my spirit and made me stop trying for a time.  Had a real fast start, then applied the astroglide. ;D


Husk

#7
nice glide jump =)

I tried to implement those glide jumps in my newest battlerace map. but the way I create my maps, it makes it very difficult to do precise stuff like that xD so I quickly gave up on those

TheWalrus

#8
Quote from: Husk on October 04, 2015, 05:02 PM
nice glide jump =)

I tried to implement those glide jumps in my newest battlerace map. but the way I create my maps, it makes it very difficult to do precise stuff like that xD so I quickly gave up on those
yeah glide jumps are difficult you have to force the player to have correct sub pixel placement at the start which is hard, and if they miss it, then usually have to have stairs to get back to the glide entry point.  tried very hard to implement this in a practical way on my maps, never panned out. 

Finally got realfoe, btw.  Made a hot mess of the first climbing section in the underground, but overall not terrible.  Wish I would have finished one of my faster runs, but this is the one i didn't fail at the end.

Husk

awesome run Walrus =) loved the double bank jump at the FOE!