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Intermediate for all

Cup #289, Viewed 32915 Time(s)

Basic Information
Moderators

3.14 / 5
Total Members Voted: 7
Log
Signups
19 days
Groups
43 days
Knockouts
n/a
Name: Intermediate for all
Type: Public
Game type: 1vs1
Created: October 15, 2011, 03:26 PM

Cup scheme(s): scheme Normal
Click on the book to download the scheme. Click on the scheme name to view the scheme page.

Signups time: October 20, 2011, 12:00 AM

Closed


Description:
Number of games to play


- Group games must be played Best of 3.
- Knockout games must be played Best of 5.
- Final and bronze games must be played Best of 7.

maps: random


Rules


Allowed glitches:
* Napalm strike to turn off petrol fire.
* Bazooka and other missiles through thin walls.
* Dragon Ball through thin walls.
* Multiple fire

Forbidden glitches:
* Bungee from Jet Pack
* Bow/bat/rope angle modifications.
* Walking on top of the indestructible barrier of a cave.
* Skip walking using the mouse.
* Floating weapon glitch
* Jumping from Pneumatic Drill
* Jumping after teleporting


Deadlines


* Deadline for the group phase is 3 weeks
* Deadline for each knockout phase is 2 weeks
* If you can't find your opponent on msn/aim/icq/irc/snooper, use this forum to arrange your game

Knockout

Deadline: April 15, 2012, 11:00 PM



Final

Bronze Match

Gold

Silver

Bronze





Groups

Deadline: December 20, 2011, 09:00 AM

Group 1

Country Player Groups Total Won Lost
Chile Gabriel
eSFAWie
1 1/2 0 #1
Ukraine Explosive
BoMKf
1 0/1 1 #2
Czech Republic FreshZ
tgH`
0 0 0
Games [1]

ID Winner Loser Replay Time Game Rate
92335
2:1
November 18, 2011, 11:45 PM 0

Group 2

Country Player Groups Total Won Lost
Germany Kayz
KfNNNwFw
1 1/2 0 #2
Croatia Tade
RaWwFw
1 1/2 0 #1
Poland undead
e2neSNfBX
2 0 2
Games [2]

ID Winner Loser Replay Time Game Rate
92987
2:0
November 24, 2011, 04:31 PM 0
91231
2:0
November 10, 2011, 01:58 PM 0

Group 3

Country Player Groups Total Won Lost
Finland Husk
b2beaTdC
2 2/4 0 #1
Bulgaria harpy
BoMe2n
1 0/1 1
Argentina Dario
NNN
1 0 1 #2
Games [2]

ID Winner Loser Replay Time Game Rate
91248
2:1
November 10, 2011, 04:10 PM 0
91133
2:0
November 09, 2011, 07:15 PM 3

Group 4

Country Player Groups Total Won Lost
Russia Korydex
1 1/2 0 #1
Brazil NEO.X
CWCeStS
1 0 1 #2
Ukraine Ti_admiral
0 0 0
Games [1]

ID Winner Loser Replay Time Game Rate
91633
2:0
November 13, 2011, 03:22 PM 0

Group 5

Country Player Groups Total Won Lost
Brazil Thouson
CWCdCie
1 1/2 0 #1
Russia DarKxXxLorD
e2nRSwFw
1 0 1 #2
Germany TheKiller
oFpH
0 0 0
Games [1]

ID Winner Loser Replay Time Game Rate
92153
2:0
November 17, 2011, 02:57 PM 1

Group 6

Country Player Groups Total Won Lost
Lithuania K4Tsis
aAa
2 2/4 0 #1
Serbia Viks
RaW
1 0/1 1 #2
Russia UltraMan
RB
1 0 1
Games [2]

ID Winner Loser Replay Time Game Rate
93716
2:1
November 30, 2011, 01:14 PM 0
92389
2:0
November 19, 2011, 03:26 PM 1

Group 7

Country Player Groups Total Won Lost
Poland Koras
e2nNNN
1 1/2 0 #1
Russia Member
RB
1 0 1 #2
Poland KasPro 0 0 0
Games [1]

ID Winner Loser Replay Time Game Rate
91518
2:0
November 12, 2011, 06:24 PM 0

Group 8

Country Player Groups Total Won Lost
Ukraine Lancelot
RB
1 1/3 0 #2
Australia Kangaroo
BoM
1 1 0 #1
Russia soldier
2 0 2
Games [2]

ID Winner Loser Replay Time Game Rate
92249
1:0
November 18, 2011, 02:31 AM 2
90994
3:0
November 08, 2011, 02:49 PM 4

0 Members and 1 Guest are viewing this topic.

Lancelot

TUS community here is practically dead...

I don't see the point in being here, much less playing at a pro level, including cups and other shit...

No one is interested in this here, and no one appreciates the efforts of other players to raise activity.
Doesn't matter, I won't lose anything if I leave this community forever.
Sooner or later, it will die out, it's inevitable.


However, WA is immortal, and will live in my heart, along with the Sonic universe.

Lancelot

TUS community here is practically dead...

I don't see the point in being here, much less playing at a pro level, including cups and other shit...

No one is interested in this here, and no one appreciates the efforts of other players to raise activity.
Doesn't matter, I won't lose anything if I leave this community forever.
Sooner or later, it will die out, it's inevitable.


However, WA is immortal, and will live in my heart, along with the Sonic universe.

Dario

Rules, glitches and tricks allowed:
-multiple fire. ¿?
Maybe you mean multiple fire-punch hits on one worm. Effect caused when the target worm is blocked.
Momentarily not playing TUS league games.

DumbBongChow

Is worm manual placement allowed in this cup? (Y U NO To reduce spawn luck like in Pros scheme.)

I like making myself Feel(S) Good Man!

Our Community: (Our newest, updated schemes are at this site!)
http://wosc.tk/

DBC's Legendary Profile:
http://worms2d.info/User:DumbBongChow
http://worms2d.info/User_talk:DumbBongChow

Korydex


Husk

Quote from: DumbBongChow on October 28, 2011, 03:37 PM
Is worm manual placement allowed in this cup? (Y U NO To reduce spawn luck like in Pros scheme.)


DumbBongChow

#6
Blah. Whatever. What I'm saying it's not out of hand for all of retro gamers out here. Sure, 8 worms will cause notable downtime in the beginning of the game, but it does reduce of spawn luck. (Don't forget.) It may appear to sounds foolish, but that's largely due to almost every ppl playing this scheme without ever changing setting for worm placement for this scheme as it is done so much in practice.

Either way, I don't mind much without manual worm placement if you guys find manual worm placement to be a bad idea.

I like making myself Feel(S) Good Man!

Our Community: (Our newest, updated schemes are at this site!)
http://wosc.tk/

DBC's Legendary Profile:
http://worms2d.info/User:DumbBongChow
http://worms2d.info/User_talk:DumbBongChow

Dario

Well, the thing about random placement is that, even though it can give a player a consistant advantage through a whole bo5 game in some cases; intermediate without random placement loses like 80% of the skills and early-game tactics you can use in it. And that variety of skills and tactics used during early stages of the game are, imho, something that makes intermediate very different.
Momentarily not playing TUS league games.

DumbBongChow

#8
I know exactly what you mean Dario, and you made excellent points. (I wish more ppl speak like Dario in this website no offense. -_-;) It also takes skills to improvise and plan properly based on what spawn spot ppl get in the game am I right?  :)

BTW, I never said I demand Manual Worm Placement for this cup. (It was just a suggestion...)

I like making myself Feel(S) Good Man!

Our Community: (Our newest, updated schemes are at this site!)
http://wosc.tk/

DBC's Legendary Profile:
http://worms2d.info/User:DumbBongChow
http://worms2d.info/User_talk:DumbBongChow

WormkoS


DumbBongChow

I think you should start a cup with 24 people. Number of ppl were around this for the past number of days. At this point, it's going to be hard to bring few more ppl into this cup. More ppl may leave this cup if you are just waiting for that near impossible goal of 32 ppl.

I like making myself Feel(S) Good Man!

Our Community: (Our newest, updated schemes are at this site!)
http://wosc.tk/

DBC's Legendary Profile:
http://worms2d.info/User:DumbBongChow
http://worms2d.info/User_talk:DumbBongChow

WormkoS


Kayz

Oh no I missed it. Maybe I could replace an inactive player later? :)

DumbBongChow

Quote from: Kayz on November 09, 2011, 06:32 PM
Oh no I missed it. Maybe I could replace an inactive player later? :)
I'll replace for you Kayz. You have fun in this cup. ;D

Moderator switch with me with Kayz in this cup!
:-\ :-\ :-\

I like making myself Feel(S) Good Man!

Our Community: (Our newest, updated schemes are at this site!)
http://wosc.tk/

DBC's Legendary Profile:
http://worms2d.info/User:DumbBongChow
http://worms2d.info/User_talk:DumbBongChow

WormkoS


Paradise - THeDoGG