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wkropeshot

Started by Kradie, September 24, 2021, 03:06 PM

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Kradie

How about a module that shows how many shots you used with ninja rope? :)
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TheKomodo

Quote from: Kradie on September 24, 2021, 03:06 PM
How about a module that shows how many shots you used with ninja rope? :)

That would actually be useful for challenges, say you have to complete a map in x amount of shots or less.

Kaleu




nizikawa

#3
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h3oCharles

afaik you can export log and count how many times you fired rope and go from there

Kradie

Quote from: TheMadCharles on September 25, 2021, 12:39 PM
afaik you can export log and count how many times you fired rope and go from there
In game man In game. It would be good for challenges to as mentioned. Also It could be fun to guess how many shots you fired IN the game. Plus new schemes could be made from such module. Besides It's for fun :)
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Someone is using my name on WormNET. If you are under suspicion if you aren't with the real Kradie, then pelase confirm my real ID here on TUS or discord @Kradie.

Schemes I mostly play: Big RRz and Roperz.

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Kradie

Quote from: nizikawa on September 25, 2021, 10:34 AM
And now seriously: such modules do not bring anything significant to actual gameplay, target a very small niche, are very polarizing and to be honest - boring as hell to implement. Someone said I should stick to my "big" modules and I agree with that. If there is a significant need for such functionality - request it from Deadcode to be added as a scheme option in future update.

This thread has been around for a while now and received little replies, as a result this could Indicate that there is low Interest for such tool.

But my argument is that Worms Armageddon is at least 50% roping. I believe such module would be beneficial for the whole of WA community. Why? Look to my own two schemes Chaos Collect, and Super Collect. These schemes requires the use of the crate counter. Imagine what schemes rope shot counter could make, and the types of challenges people could make with it. Perhaps even beginners could find it useful.

I can Imagine myself in a Big Rope Race, and I would say after my turn ''Wow, 50 rope shots!''. That could perhaps register curiosity among other players and they could ask how I know that, and this is where I would reply ''It's a nifty little module where counts your rope shots''. I guess that alone could spark a broader appeal for the module. People could be more Inclined to get it, especially if there are new schemes made for it.

But If you are still against the Idea, I will ask someone else.
Global Wormin' - A Friendly Discord Worms Server
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Someone is using my name on WormNET. If you are under suspicion if you aren't with the real Kradie, then pelase confirm my real ID here on TUS or discord @Kradie.

Schemes I mostly play: Big RRz and Roperz.

https://worms2d.info/People/Kradie

TheWalrus

Quote from: Kradie on October 06, 2021, 09:56 AM
Quote from: nizikawa on September 25, 2021, 10:34 AM
And now seriously: such modules do not bring anything significant to actual gameplay, target a very small niche, are very polarizing and to be honest - boring as hell to implement. Someone said I should stick to my "big" modules and I agree with that. If there is a significant need for such functionality - request it from Deadcode to be added as a scheme option in future update.

This thread has been around for a while now and received little replies, as a result this could Indicate that there is low Interest for such tool.

But my argument is that Worms Armageddon is at least 50% roping. I believe such module would be beneficial for the whole of WA community. Why? Look to my own two schemes Chaos Collect, and Super Collect. These schemes requires the use of the crate counter. Imagine what schemes rope shot counter could make, and the types of challenges people could make with it. Perhaps even beginners could find it useful.

I can Imagine myself in a Big Rope Race, and I would say after my turn ''Wow, 50 rope shots!''. That could perhaps register curiosity among other players and they could ask how I know that, and this is where I would reply ''It's a nifty little module where counts your rope shots''. I guess that alone could spark a broader appeal for the module. People could be more Inclined to get it, especially if there are new schemes made for it.

But If you are still against the Idea, I will ask someone else.
Start the development on the module now, Kradie.  You are a talented creator of schemes, now it's time for the natural transition into modules. 

Kradie

Quote from: TheWalrus on October 06, 2021, 07:33 PM
Quote from: Kradie on October 06, 2021, 09:56 AM
Quote from: nizikawa on September 25, 2021, 10:34 AM
And now seriously: such modules do not bring anything significant to actual gameplay, target a very small niche, are very polarizing and to be honest - boring as hell to implement. Someone said I should stick to my "big" modules and I agree with that. If there is a significant need for such functionality - request it from Deadcode to be added as a scheme option in future update.

This thread has been around for a while now and received little replies, as a result this could Indicate that there is low Interest for such tool.

But my argument is that Worms Armageddon is at least 50% roping. I believe such module would be beneficial for the whole of WA community. Why? Look to my own two schemes Chaos Collect, and Super Collect. These schemes requires the use of the crate counter. Imagine what schemes rope shot counter could make, and the types of challenges people could make with it. Perhaps even beginners could find it useful.

I can Imagine myself in a Big Rope Race, and I would say after my turn ''Wow, 50 rope shots!''. That could perhaps register curiosity among other players and they could ask how I know that, and this is where I would reply ''It's a nifty little module where counts your rope shots''. I guess that alone could spark a broader appeal for the module. People could be more Inclined to get it, especially if there are new schemes made for it.

But If you are still against the Idea, I will ask someone else.
Start the development on the module now, Kradie.  You are a talented creator of schemes, now it's time for the natural transition into modules.
Heh. I do appreciate those kind words from you. But I know nothing of programmering because it never was an Interest of mine.
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Someone is using my name on WormNET. If you are under suspicion if you aren't with the real Kradie, then pelase confirm my real ID here on TUS or discord @Kradie.

Schemes I mostly play: Big RRz and Roperz.

https://worms2d.info/People/Kradie

nizikawa

#9
.

Deadcode

Quote from: nizikawa on September 25, 2021, 10:34 AM
As far as I'm concerned, remembering the number of rope shots is essential roping skill. Such module would degrade the competitive spirit of the game and discourage new players from learning essential game skills. Besides, anyone can keep track of rope shots in memory or write them on paper, so there is in point in automating this task.
With recent drama in mind, I refuse to implement it.
I don't understand this reaction at all. It seems like quite an innocent option to me, and furthermore with the Ninja Rope power set to 1-4 stars the game already shows the number of remaining shots at the top of the screen every time the rope is attached. It also already shows the amount of remaining Ninja Rope ammo in the weapon panel.

Under which circumstances and in which schemes would you consider counting the number of rope shots to be "an essential game skill"? Isn't it currently a completely irrelevant "skill" to any existing schemes?

This seems like an overreaction that is provoked by the community's justified negative response to wkWormOrder.

Quote from: nizikawa on September 25, 2021, 10:34 AM
If there is a significant need for such functionality - request it from Deadcode to be added as a scheme option in future update.
It's a really easy change to make and I see no reason not to do it. I'd be happy to add it as a scheme option.

nizikawa

#11
.

Deadcode

Quote from: nizikawa on October 19, 2021, 07:48 PM
Sorry, that was just a pun on drama caused by wkWormOrder.
Oh! LOL, I guess I got whooshed.

Kaleu

Quote from: Deadcode on October 19, 2021, 07:35 PM
Quote from: nizikawa on September 25, 2021, 10:34 AM
As far as I'm concerned, remembering the number of rope shots is essential roping skill. Such module would degrade the competitive spirit of the game and discourage new players from learning essential game skills. Besides, anyone can keep track of rope shots in memory or write them on paper, so there is in point in automating this task.
With recent drama in mind, I refuse to implement it.
I don't understand this reaction at all. It seems like quite an innocent option to me, and furthermore with the Ninja Rope power set to 1-4 stars the game already shows the number of remaining shots at the top of the screen every time the rope is attached. It also already shows the amount of remaining Ninja Rope ammo in the weapon panel.

Under which circumstances and in which schemes would you consider counting the number of rope shots to be "an essential game skill"? Isn't it currently a completely irrelevant "skill" to any existing schemes?

This seems like an overreaction that is provoked by the community's justified negative response to wkWormOrder.

Quote from: nizikawa on September 25, 2021, 10:34 AM
If there is a significant need for such functionality - request it from Deadcode to be added as a scheme option in future update.
It's a really easy change to make and I see no reason not to do it. I'd be happy to add it as a scheme option.

/r/Wooosh



Kradie

This would be awesome if you did that Deadcode! Thank you  :)

Maybe also show rope shots while using rope.

;D
Global Wormin' - A Friendly Discord Worms Server
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Someone is using my name on WormNET. If you are under suspicion if you aren't with the real Kradie, then pelase confirm my real ID here on TUS or discord @Kradie.

Schemes I mostly play: Big RRz and Roperz.

https://worms2d.info/People/Kradie