Quote from: Albus on September 19, 2021, 10:38 PM
There are people who might prefer to play with it. I am particularly looking forward to the module that tracks enemy weapons. Even though it's not allowed in leagues, I'll have more fun in funners with these modules. I will be able to switch between windows, do other things, and still know what the opponent used.
That's going a little to far, no? There's a reason you can't view the opponent's weapon wheel during their turn, and if it is out there, people will surely use it to gain an advantage on their opponent. I've stayed mostly out of this discussion, but if this is allowed, it becomes increasingly difficult to determine where the blurred line of fairness once was.
Worm order doesn't seem too outside the box, but it's a steep slope after that. The water thing that some people use to see land beneath the water sprite is cheating to me, absolutely. I would liken it to csgo mods to see through walls, and starcraft mods to see the opponents base without scouting. You are no longer playing on an even playing field. Unless it is contained in an official update that everyone has, it is modifying the game files to gain an advantage that an opponent does not have. If people use it in 'funners' they will use it in league games, that's a fact.
In some ways I don't give a shit about worm order, but it is a skill, the same way I know where a zook is going when i shoot it into 3 bar wind. When you shoot 10,000 zooks, you start to pick up on their trajectories over time. When you play a turn based strategy game, over time you learn to catalog worm turn order, because otherwise you lose an edge. I never consciously write it down, but I know which worm goes next, and the worm after that. I've learned to compartmentalize the information.
I've realized while writing this I really don't care which way this goes, I just hope that anyone isn't fooling themselves into thinking this program is only going to be used for funners, because it won't. If there is anything I've learned about online games, it's that people will do anything and cheat to gain an advantage if they can, so let's not pretend like everyone in this community is a saint.
Quote from: FoxHound on September 11, 2021, 11:24 PM
But, honestly after seeing all these different threads to the same talk about a quality of life module.
It's not a quality of life module, it allows you to make more strategic plays using information your opponent doesn't have access to. It doesn't improve the gameplay, just the relative skill of the user, right? If someone was skilled enough to remember the worm order before this module existed, it isnt a quality of life improvement for them. It is only a quality of life improvement for those do not have the requisite memory to do so. They don't allow you a chess manual when you are playing competitive chess to recall certain strategies, nor a labeling system to remember what the pieces do. It's not because the requisite quality of life improvements don't exist to provide this chess player with this seamless recall of information in this information age we live in, it's because the choice was intentional. It degrades the intent. I respect both sides of this issue, but team17 not numbering the worms seems more like a conscious choice. They prevent you from naming multiple worms the same name in the team editor, presumptively because they intended the player to remember each worm's name so they could memorize and differentiate their turn order in a turn based strategy game.
If we follow your logic, an aimbot is a quality of life improvement, because you know, who likes shooting a weapon and missing? I realize this is an extreme example but it follows your base logic perfectly, even you must admit that.
ADDENDUM: My whole post is based on only one player having access to these features and it not being widely disseminated among the community.