At first I was just going to use this module for replays and seeing total team health (so I don't cow in KTL games where the leader has like 1 point above second

) and not for scouting enemy worms in game. Not because of some deep-seated objection, but because it just wasn't the Worms I remembered from the PS1 days. But then I signed up to ask a few other questions, noticed this drama, and wow it really is easy to cheat and pull turn orders from replays. Now it makes me kinda mistrust people who
don't use this.
For the sanity of this game's competitive scene, there really
does need to be better anti-cheat. I don't play competitive so it's not really my fight - different communities always have different rules. (Super Mario Sunshine speedrunning uses a hacked save file to skip the intro!) If the Worms community doesn't like this, it
needs to sort out how easy it is to pull turn orders through dishonest means rather than a convenient mod that says "Hey guys, I enabled a turn order scan feature! Turn yours on, or quit, or whatever! I'm an honest man!" - there were good suggestions like "pick a team and stick to it for the whole league" and also programming stuff. I would suggest baking the turn order into the RNG to obfuscate it, but that would require the shuffling of Worm orders too, and some might not like that. (This mod supports that, but I
personally don't like it aside from missions, so...)
The RNG trick worked for crates and stuff (until someone nabs a Crate Spy) because the crate contents became Shrodinger's cat. Maybe the best choice is just to make it a customisable scheme option, add some anti-cheat, and let everyone hash it out.