hell yea
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#2
Files Comments / Re: File #2822, WormNET Flags but as playable flags
March 30, 2025, 02:30 PM
Blank1/2/3 can only be chosen by snoopers afaik
#3
Files Comments / Re: File #2732, Better Updated Iraq Flag
March 30, 2025, 02:15 PMQuote from: TripleQuestionMark on March 30, 2025, 11:37 AM[...] I was curious about their respective .bmp files from the Steam release of the game :thonk:
I'm pretty sure these files never get changed for the sake of preservation. even WWPR in-game flags didn't change, just the frontend ones did
#4
Files Comments / Re: File #2732, Better Updated Iraq Flag
March 30, 2025, 11:27 AM
flag of iraq did change after the release of WA. however, this isn't the only case, the most notable one is of Georgia
https://en.wikipedia.org/wiki/File:Flag_of_Iraq_(1963%E2%80%931991).svg
https://en.wikipedia.org/wiki/File:Flag_of_Iraq.svg
https://en.wikipedia.org/wiki/Flag_of_Iraq
https://en.wikipedia.org/wiki/File:Flag_of_Iraq_(1963%E2%80%931991).svg
https://en.wikipedia.org/wiki/File:Flag_of_Iraq.svg
https://en.wikipedia.org/wiki/Flag_of_Iraq
#5
Other worms games / Re: Online Worms and WWP Aqua -- History, Installing/Running the games
March 15, 2025, 08:40 AMQuote from: nami on March 15, 2025, 06:41 AMDoes anyone know how to use maps from older builds in the OW addon package?
last time StepS was datamining WWPA I managed to open some of the datamined maps verbatim, even in the .dat format. make of that what you will
#6
General discussion / Re: Live: Mablak vs Afina - CWT 2024 | Grand Final | Worms Armageddon
March 06, 2025, 09:07 PM
audio balancing is so bad ;w;
#7
TUS Discussion / Re: Too many leagues for the size of WA
February 26, 2025, 09:18 PMQuote from: Korydex on February 22, 2025, 02:01 PMYes, but now it's like almost every game hosted is Kaos. [...]
funny how you mention that, in Hedgewars (FOSS clone of Worms), the two schemes played there these days are Highlander and Monarchy, all based on random weapons and unlimited attacks
#8
Off Topic / Re: Material Things
February 05, 2025, 08:41 PM
ik poll is over, but i keep coming back to this thread, so here goes my answer. i'd vote yes, but it's more complicated.
if it's something i don't have, it's either a combination of either not being able to use them, or not being useful to me, or i likely don't have it yet and i'd like to, or I don't know if that exists. however, the definition of something being "useful" to me is a bit broad. if your intent was talking about buying props for the sole sake of them being props and holding some monetary value X years from now, then im afraid you're barking up the wrong class.
i have a humble glass cabinet in my room that's full of trophies, plushies, wastelands of old keyboards, there's even 1 lego set in there, to commemorate some meaningful event i've been through, to remind myself of my achievements. thing is, i chose myself which of these items are there. these things hold more sentimental value to me, than monetary value. does that count as "material things"? not sure.
otherwise, of physical things, i guess there's a computer, which is something i use every day, but im not sure if that counts as something "materialistic". you mean something you can flex with on social media because it's "f@#! you" levels of expensive?
if it's something i don't have, it's either a combination of either not being able to use them, or not being useful to me, or i likely don't have it yet and i'd like to, or I don't know if that exists. however, the definition of something being "useful" to me is a bit broad. if your intent was talking about buying props for the sole sake of them being props and holding some monetary value X years from now, then im afraid you're barking up the wrong class.
i have a humble glass cabinet in my room that's full of trophies, plushies, wastelands of old keyboards, there's even 1 lego set in there, to commemorate some meaningful event i've been through, to remind myself of my achievements. thing is, i chose myself which of these items are there. these things hold more sentimental value to me, than monetary value. does that count as "material things"? not sure.
otherwise, of physical things, i guess there's a computer, which is something i use every day, but im not sure if that counts as something "materialistic". you mean something you can flex with on social media because it's "f@#! you" levels of expensive?
#9
General discussion / Re: Scrtach version of worms for 30th birthday
January 05, 2025, 07:19 AM
you mean you want a new game for the 30th anni of worms? i don't think you want that. look no further than WMD, Rumble, and WA:AE
#10
Maps / Re: All Rope Knocking maps by Swordfish. Should they be uploaded as a Mappack?
December 12, 2024, 01:18 PM
can you still get in touch with them?
#11
Tech Support / Re: Worms World Party graphics not working properly
December 09, 2024, 01:50 PMQuote from: SuperNoobyPro on December 09, 2024, 05:33 AMThe new missionsif you just want an overview of them, you can watch speedruns of them https://www.speedrun.com/worms_world_party?h=All_Missions-Any_No_Mission_Skips&x=7dgv74d4-e8m6pjel.21d85npl
or some of the excellent marathon runs
Quote from: SuperNoobyPro on December 09, 2024, 05:33 AMWormpothttps://worms2d.info/Wormpot
besides a few things, most of these are already covered in the 3.8 update of WA, introducing extended scheme options
EDIT1: I think I can try to break down all of them, so here goes:
* Points for Weapons - I'm not sure if its happening in WA @.@
* All crates contain sheep - cheat in scheme settings
* Super sheep = aqua sheep - cheat in scheme settings
* Enable blood effects - cheat in scheme settings
* God Mode - cheat in scheme settings
* High damage unarmed combat - there are power settings in WA and WWP scheme editor, but idk what this means exactly, needs to be tested
* High damage firearms - there are power settings in WA and WWP scheme editor, but idk what this means exactly, needs to be tested
* High damage animals - there are power settings in WA and WWP scheme editor, but idk what this means exactly, needs to be tested
* High damage clusters - there are power settings in WA and WWP scheme editor, but idk what this means exactly, needs to be tested
* High damage engineers - there are power settings in WA and WWP scheme editor, but idk what this means exactly, needs to be tested
* High damage flame weapons - there are power settings in WA and WWP scheme editor, but idk what this means exactly, needs to be tested
* Super Rope mode - can be activated with 3.8 stuff / extended scheme options
* High damage explosives - there are power settings in WA and WWP scheme editor, but idk what this means exactly, needs to be tested
* Specialist Worm mode - yea, not happening. community has tried to emulate it before https://worms2d.info/Alt-F4 https://www.tus-wa.com/schemes/scheme-2352/
* No retreat time - can be set precisely in scheme settings
* Double strength health crates - health crates can be set precisely up to 255 health, but double that? huh... interesting. 255*2=510
* Wind effects most weapons - doable with 3.8 stuff / extended scheme options
* Energy or Enemy - not happening in WA
* Slippy mode - doable with 3.8 stuff / extended scheme options
* Sticky mode - doable with 3.8 stuff / extended scheme options
* Stay away from the edge - maybe it can be done with a custom mission using TerrainSync, but it'd be jank af
* Fort mode - can be emulated with house rules https://worms2d.info/Fort
* Falling really hurts, be careful out there - fall damage can be edited with an external scheme editor
* On the Moon mode - doable with 3.8 stuff / extended scheme options
* David and Goliath mode - not happening in WA
* No weapons, crates only - can be activated with 3.8 stuff / extended scheme options
* One shot, one kill - can be set precisely in scheme settings
* Double damage mode - doable with 3.8 stuff / extended scheme options https://www.tus-wa.com/schemes/scheme-4025/
* Crates, crates and even more crates - can be activated with 3.8 stuff / extended scheme options
* Using a weapon doesn't end your turn mode - can be activated with 3.8 stuff / extended scheme options
* Extra powered unarmed combat - there are power settings in WA and WWP scheme editor, but idk what this means exactly, needs to be tested
* Extra powered animals - there are power settings in WA and WWP scheme editor, but idk what this means exactly, needs to be tested
* Extra powered clusters - there are power settings in WA and WWP scheme editor, but idk what this means exactly, needs to be tested
* Extra powered fire weapons - there are power settings in WA and WWP scheme editor, but idk what this means exactly, needs to be tested
* Extra powered explosives - there are power settings in WA and WWP scheme editor, but idk what this means exactly, needs to be tested
* Everything you wanted to know about the contents of that crate - can't give crate spy at the start of the game in weapon settings, not happening in WA probably
* Twice the clusters - not happening in WA
#12
Tech Support / Re: Worms World Party graphics not working properly
December 08, 2024, 02:36 PM
WWP or WWPR?
#13
General discussion / Re: CWA Podcast | Episode 9 | Ft. RuffledBricks
December 06, 2024, 01:01 PM
when the bricks are ruffled
#15
General discussion / Re: Other media referencing Worms series - WKB page project.
November 18, 2024, 11:36 PM
henry stickmin collection references couple weapons