Quote from: Xrayez on January 22, 2018, 03:24 PM
Most likely C/C++ for Worms 2 / W:A.
I follow CyberShadow on GitHub and found his ArmageddonEngine library that "was initially intended to be the open-source part of an ambitious D rewrite of the 1999 video game "Worms Armageddon". And you know what? The D language is inspired by C/C++ for the most part!
As for the scripting language that might have been used for gameplay programming, for some reason I'm thinking about Lua language.
Ye - that's what I thought (and did for the "following on GitHub"-part) =)
I'll mark Thread as "solved", because ye C++ is most likely the answer.
It'd still be nice to know for absolute sure, so feel free to answer CS and DC (;