Yeah why not? id like the idea to do coopetarive testings of any scheme. I also have many ideas in mind for future schemes. The most of the time im remaping Wormopoly (trying crazy seetings or making changes to the map) I would say that I am somewhat active creating schemes, I didnt use to but since the activity of the game was low I determinated to spend more time on it. So actually im kinda interested on that proposal.
Hmmmm, excuse my ignorance but IDK what is PoC or WoSC i dont understand this kind of terms but maybe it is a clan or something like that.
Speaking of SPS, good and extensive analysis btw.
Despite both versions has pros and cons, I do consider that the multi-attack version is a bit better for this reason:
Even although destructible terrain looks like a good idea and surely it makes easier plops, but considering that there is a remarkable activity on the roof, Much of the top section is destroyed first and bottom section´s still intact because there is not a insentive to do(to destroy that terrain with no worms around i mean).
I think and just maybe the solution is to pick the right mappack to play the scheme with simple and easy hidden places, bigger plops, opn map etc...
On another issue, the BIG problem of this scheme and my low experience playing SPS with others showed me that it doesnt metter how much changes i do (yeah they are more interested on multishot game) people aren´t prepare/able to play shopper with different physics as they used to.
Hmmmm, excuse my ignorance but IDK what is PoC or WoSC i dont understand this kind of terms but maybe it is a clan or something like that.
Speaking of SPS, good and extensive analysis btw.
Despite both versions has pros and cons, I do consider that the multi-attack version is a bit better for this reason:
Even although destructible terrain looks like a good idea and surely it makes easier plops, but considering that there is a remarkable activity on the roof, Much of the top section is destroyed first and bottom section´s still intact because there is not a insentive to do(to destroy that terrain with no worms around i mean).
I think and just maybe the solution is to pick the right mappack to play the scheme with simple and easy hidden places, bigger plops, opn map etc...
On another issue, the BIG problem of this scheme and my low experience playing SPS with others showed me that it doesnt metter how much changes i do (yeah they are more interested on multishot game) people aren´t prepare/able to play shopper with different physics as they used to.