English
Home | Forums | Groups | Leagues | Cups | Tournaments | Challenges | Maps | Schemes | Files | Calendar | Donate
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - crmm1792

#31
crates and mines shouldn´t be removed for thoese reasons: Lupastic already explain why u can get x2 of damage (recommended when u have a supersheep), "the utilitycrates are sometimes very useful for bigger booms" but also they work as opposite blocking your shot, anyway this option can be reduce or increased up to host for most or less
difficulty. About mines the same, 3rd rule explains why. Mines and Fire could make an unsuccessful landing witch means u have to be careful every time u move ur "token" limiting ur placement.(also this seeting can be reduced or increased up to host).
#32
the initial energy level that worms will have it should be increased to 500 max
#33
my idea: inventory is updated every turn (witch means the all leftover weapons that had been picked up in crates, they are gonna be wipe up at the end of every turn). with the option to select whitch weapon will remain.
#34
the name "Supermarket Shopper" was a friend´s idea, exactly that its because u pick up 7 crate max.
mine strike is a non-rule weapon(no cak rule applied it) the idea is basically is make a random damage and full the field, giving funnier moments