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RnR

Rumble and Ramble (RnR)

Scheme #1017, Viewed 4108 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F7
F8
F9
F10
F12
Scheme Rate
4.6 / 5
Total Members Voted: 5
Acronym: RnR
Name: Rumble and Ramble (RnR)
Type: Battle
Submitted by:

Download this scheme:
Downloaded 696 time(s).
Example replays: Downloaded 763 time(s)

Time: May 27, 2013, 05:01 PM
Description:
RnR - Hybrid of Hysteria, BnG, Roper and Elite. You have 6 seconds per turn, retreat from land is 3 seconds, retreat from rope is 6 seconds as well. No jetpack (compared to Aerial or Hysteria), but you have Rope! And your BnG skills of course.

This scheme is what I really always wanted from W:A - artillery, fast turns, not so much of tactics and risky close combat battles - rope attacks  ;)



Settings:
  • 4 worms per team.
    • 3 on mutual agreement
  • Play on open random generated maps -

    • preferably semi-complex/complex ones, without bridges
    • slighlty edited maps are allowed in order to open up closed parts of the map
    • mapGEN island maps are fine as long as they're not greater than 3000px in width and 800px in height
  • Manual placement is enabled
    • Auto placement on mutual agreement
  • Health and weapon crates may occure

    • Health crates: 2,5%
    • Weapon crates: 2.5%


Rules:

  • Rope knocking is allowed
  • Blocking is allowed
  • Skipwalking is not allowed - violator must to skip his next turn
  • Everything else is allowed

Some non-standard weapon's power and stuff:
Spoiler! View

    [ ] - standard value

Mortar:






       Power       kind of ★★★★★★       [★★★]
       Number of clusters       7       [5]
       Maximum injury       30 hp       [15 hp]
       Crater diameter       61 pixels       [35 pixels]

Battle Axe:




       Power       ★★★★★       [★★★]
       Maximum injury       75%       [50%]

Ninja Rope:




       Power       ★★       [★★★]
       Angle       45°       [90°]

Holy Hand Grenade:





       Power       ★       [★★★]
       Maximum injury       80 hp       [100 hp]
       Crater diameter       161 pixels       [199 pixels]




Banana Bomb (in crates):






       Power       kind of ★       [★★★]
       Number of clusters       3       [5]
       Maximum injury       52 hp       [75 hp]
       Crater diameter       97 pixels       [147 pixels]       just like

Mad Cows (in crates):






       Power       kind of ★       [★★★]
       Number of cows       3       [3]
       Maximum injury       52 hp       [75 hp]
       Crater diameter       97 pixels       [147 pixels]       just like

Crate probability:
Spoiler! View

For some reason TUS doesn't want to show crate probability when the chance of weapon is lower than 10% (it's 2,5% for weapons and 2,5% for health crates)

[/list]
Scheme game options
Game options
100
1
100%
Time options
4
6
3
6
10
Crate options
20
Sudden death options
20
Objects options
8
3
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
4
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
1
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
2
Banana Bomb
0
Battle Axe
1
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
0
Longbow
Inf
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
Inf
Dynamite
1
Mine
Inf
Sheep
0
Super Sheep
0
Mole Bomb
2
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
3
Pnuematic Drill
3
Girder
3
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
Inf
Parachute
Inf
Teleport
1
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
1
Flame Thrower
1
Sally Army
0
MB Bomb
0
Petrol Bomb
4
Skunk
1
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
8
Grenade
0
Cluster Bomb
0
Banana Bomb
8
Battle Axe
0
Earth Quake
30
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
4
Super Sheep
40
Mole Bomb
0
Air Strike
0
Napalm Strike
40
Mail Strike
40
Mine Strike
40
Mole Squadron
40
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
2
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
40
Holy Hand Grenade
8
Flame Thrower
0
Sally Army
30
MB Bomb
40
Petrol Bomb
0
Skunk
4
Ming Vase
30
French Sheep Strike
40
Mike's Carpet Bomb
40
Mad Cow
8
Old Woman
8
Concrete Donkey
40
Indian's Nuclear Test
30
Armageddon
40
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
40
Damage x2
0
Jet Pack
30
Low Gravity
3
Fast Walk
3
Laser Sight
3
Invisibility
3
Bazooka
3
Homing Missile
3
Mortar
15
Homing Pigeon
3
Sheep Launcher
1
Grenade
3
Cluster Bomb
3
Banana Bomb
12
Battle Axe
5
Earth Quake
1
Shotgun
3
Handgun
3
Uzi
3
Minigun
3
Longbow
3
Fire Punch
3
Dragon Ball
3
Kamikaze
3
Suicide Bomber
1
Prod
3
Dynamite
3
Mine
3
Sheep
3
Super Sheep
3
Mole Bomb
3
Air Strike
3
Napalm Strike
3
Mail Strike
1
Mine Strike
1
Mole Squadron
1
Blow Torch
3
Pnuematic Drill
3
Girder
3
Baseball Bat
3
Girder Starter Pack
1
Ninja Rope
2
Bungee
3
Parachute
3
Teleport
3
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
1
Flame Thrower
3
Sally Army
1
MB Bomb
1
Petrol Bomb
3
Skunk
3
Ming Vase
1
French Sheep Strike
1
Mike's Carpet Bomb
1
Mad Cow
12
Old Woman
3
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
1
Skip Go
1
Surrender
1
Worm Select
1
Freeze
1
Patsy's Magic Bullet
1
Damage x2
1
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
4
Homing Pigeon
0
Sheep Launcher
1
Grenade
0
Cluster Bomb
3
Banana Bomb
1
Battle Axe
3
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
3
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
2
Mine
0
Sheep
2
Super Sheep
0
Mole Bomb
3
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
1
Flame Thrower
4
Sally Army
0
MB Bomb
0
Petrol Bomb
4
Skunk
2
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
2
Old Woman
2
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

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Hussar

Xrayez, u have tu put tele placement at start, it will be fully competentive scheme when u will ad this. When ppl would discover this scheme and learn how to play it could be add for league :)

i ll give u a replay with teleplacement.

Xrayez

Yes, I was going to do that from the start but some of my testers didn't like it xD, I guess I can put tele placement  8) But after the cup will be finished

Peja

well this shit is damm funny, great scheme. btw is it true you created it total drunk?

Xrayez

Quote from: Peja on June 10, 2013, 09:14 AM
well this shit is damm funny, great scheme. btw is it true you created it total drunk?

Thanks, lol, I just was nothing left to do, and was sad about tus hysteria nowadays, so I managed to create this scheme xD

Hussar

change description, there is only 2 clusters, and Holy have less power.

Xrayez

Quote from: Berria on June 10, 2013, 10:20 AM
change description, there is only 2 clusters, and Holy have less power.

Clusters and Cluster Bomb have different meanings ; )

Worm_gamer

I'd rather be hated for who I am, than loved for who I am not.
Kurt Cobain







[sK`Alien`nlF] speed is like cocaine
[`bfw`pizzasheet] speed is like meth
[sK`Alien`nlF] dunno how meth is
[`bfw`pizzasheet] its like speed
[sK`Alien`nlF] lol

Husk

gotta keep in mind that clusters r 5 star

Xrayez

#8
Changelog

Gameplay:

  • 6 seconds per turn instead of 5 seconds now
  • 8 ropes - enough for entire game untill SD starts (Why not inf? Because, for instance, you can hide in the really long tunnel made with blowtorch and go back and forward without any risk to be hit with really long rope ... and it's not the only bad thing about it, tested) (problem solved)
    Infinite amount of ropes, 2 shots, 45 degree shooting (as in elite)
  • Manual placement (auto placement on mutual agreement)
  • 3 or 4 worms per team (4 by default, 3 on mutual agreement
New weapons:

  • Mortar (Real one! Kind of 5 stars power)
  • Banana Bomb (in crates now) (don't worry, not so powered)
  • Battle Axe
  • Handgun, Uzi, Minigun, Bow
  • Mole
  • Flamethrower
  • Mad Cow (in crates)
  • Old Woman (in crates)
  • Skunk
Crates:

  • Health crates (2,5%, 20hp)
  • Weapon crates (2,5%)

Those are the main changes, cup will be hosted soon cup #1 is hosted  :)