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The Ultimate Site
►
Schemes
►
Scheme #1500
Hysteria
Advanced Hysteria
Scheme #1500, Viewed 1283 Time(s)
Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F7
F8
F9
F10
F11
F12
Crate probability
17.3%
13.7%
13.7%
10.2%
10.2%
10.2%
6.8%
6.8%
3.3%
3.3%
3.3%
0.6%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym:
Hysteria
Name:
Advanced Hysteria
Type:
Battle
Submitted by:
ivan
Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 483 time(s).
4 members and about 479 guests have downloaded this scheme.
sm0k
October 07, 2014, 05:14 PM
koper
March 22, 2015, 12:37 PM
MarianRV
May 28, 2015, 01:47 PM
Sorastar11
June 25, 2017, 03:35 AM
Example replays:
Downloaded 505 time(s)
Time:
September 29, 2014, 04:18 PM
Description:
This is an harder version of the original hysteria
Changes:
4 bazooka
4 grenade
2 shotgun
3 mine
5 teleport
2 flamethrower
2 petrol bomb
weapon crate spawn with 40% probability
Can contain:
bazooka
homing missile
grenade
shotgun
dragon ball
mine
baseball bat
teleport
flamethrower
petrol bomb
Scheme game options
Game options
80
1
100%
Time options
10
1
5
5
10
Crate options
0
Sudden death options
45
Objects options
8
4
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Inf
Inf
0
0
0
4
0
0
0
0
4
0
0
0
0
2
0
0
0
0
Inf
0
0
0
0
0
3
0
0
0
0
0
0
0
0
Inf
0
0
0
0
0
0
0
5
0
0
0
2
0
0
2
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
5
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
2
0
0
0
0
0
0
0
0
0
0
10
3
3
3
3
3
3
3
3
3
3
3
3
3
1
3
3
3
3
3
3
3
3
1
3
3
3
3
3
3
3
3
1
1
1
3
3
3
3
1
3
3
3
3
1
1
3
3
1
1
3
3
1
1
1
3
3
1
1
1
1
1
1
1
1
1
0
9.52%
0
9.52%
0
19.04%
0
9.52%
0
4.76%
51
17.37%
28
3.31%
0
0%
0
0%
0
0%
33
10.2%
0
0%
0
0%
0
0%
0
???
33
10.2%
0
0%
0
0%
0
0%
0
0%
0
0%
10
13.79%
0
0%
0
???
0
0%
0
0%
33
10.2%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
0%
10
13.79%
0
???
0
0%
0
0%
0
0%
5
6.89%
0
???
0
???
0
0%
28
3.31%
0
???
0
???
5
6.89%
0
0%
0
???
0
???
0
???
28
3.31%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
0.68%
0
???
0
???
0
0%
Scheme extended game options
Modified values
Physics
Gameplay 1
Gameplay 2
Glitch Emulation
Input
Visual
RubberWorm
Scheme extended game options
No extended options has been modified.
Constant Wind
Wind
100
Wind Bias
15
Gravity
0.23999
Terrain Friction
0.95999
Rope Knocking
255
Phased Worms (Allied)
Off
Phased Worms (Enemy)
Off
Explosions push all objects
Default
Pneumatic Drill imparts velocity
Default
Petrol Turn Decay
0.19998
Petrol Touch Decay
30
Maximum flamelet count
200
Maximum projectile speed
32.00000
Maximum rope speed
16.00000
Maximum Jet Pack speed
5.00000
Unrestrict Rope
Maximum crate count on map at once
5
Sudden Death disables Worm Select
Sudden Death worm damage per turn
5
Batty Rope
Rope-roll drops
Disabled
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Lose control
Fall damage is triggered by explosions
Undetermined Crates
Default
Undetermined Fuses
Default
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Game engine speed
1.00000
Fractional round timer
Automatic end-of-turn retreat
Health crates cure poison
Cure all worms in team
Sheep Heaven's gate
explode + fuse + odds
Conserve instant utilities
Expedite instant utilities
Double Time stack limit
1
Indian Rope glitch
Default
Herd-doubling glitch
Default
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Possible
Block roofing
Allow roofing
Floating weapon glitch
Terrain overlap phasing glitch
Default
Auto-Place Worms by Ally
Circular Aim
Anti-lock Aim
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Blood Level
255
RubberWorm bounciness
0.00000
RubberWorm air viscosity
0.00000
RubberWorm air viscosity applies to Worms
RubberWorm wind influence
0.00000
RubberWorm wind influence applies to Worms
RubberWorm gravity type
Unmodified
RubberWorm gravity strength
1.00000
RubberWorm crate rate
0
RubberWorm crate shower
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
RubberWorm anti-lock aim
RubberWorm Kaos mod
20, 10, 15, 5, 10, 15, 10, 15, 5
Help
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Sorastar11
Sworn to the sheep.
United States
New Member
Posts: 1
FREEE COLAAAA
Logged
Scheme #1500, Hysteria submitted by ivan
June 15, 2017, 03:36 PM
Advanced Hysteria is a great scheme. Ivan did a great job perfecting it. First of all, the weapons. The weapons are placed at perfect amounts of ammo. Having ammo makes people think about preserving it rather than firing blindly. If you are a regular Hysteria fan, these weapons may seem familiar to you. Second, the crates. Having crates gives you more possible ammo and is a great anti-stalling setting. Darksiders will quickly die when players start to get a hand on these. They are pretty easy to get to. The addition of Superweapons does little to the game but makes it more fun and a bit hectic at times. That is why it is Hysteria. Overall, it is a 9.5/10 scheme. Would play again.
Jonas Avila
STRGRN
certified noob & music producer
Sweden
Sr. Member
Posts: 271
don't let your schemes be dreams
Logged
Re: Scheme #1500, Hysteria submitted by ivan
#1
June 15, 2017, 03:42 PM
i cant really say its "advanced" but whatever. looks decent
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Scheme #1500
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