Acronym: Elite Kaos
Name: Half Kaos
Type: Battle,
Rubberworm
- Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
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Time: June 01, 2015, 02:08 AM
Description:
Half Kaos is newest version of an action packed multishot normal that requires even faster thinking / movement, even better execution of attacks than in classic kaos. This edition is dedicated to the advanced players who like to lift the kaos tactics on the higher level and the idea came from croatian player o.
This is the scheme that will be used in oficial public cups powered by professional Kaos community Kf.
The difference between classic kaos is the turntime that is halved, also the worm amount to be used (important).
Keep it real, keep it half!Due to professional reasons:
Damage*2 is off so overpowered lucky attacks will not be possible to make use of actual skills.
Crate Shower is off to make collecting of the crates harder and to provide less explosions / chain-reactions possible.
RECOMMENDED GAME SETUP GUIDELINES FOR ADVANCED GAMEPLAY
Official format for 1v1 games requires
4 worms.
1. Use biggest classic maps only (no user-made special maps, no user-made big maps etc.) with as much complicated terrain as possible.
2. Open map menu with right mouse button.
2a Set map complexity to 10 in map-menu right-click section to provide as much tactical hideouts as possible as well as the most obstacles.
2b Set map-bridges amount to 1, so there are no bridges that provide too easy transportation, easier kills / pilings and crate platforms.
3. Everytime use following map pattern:
Round 1: ISLAND
Round 2: ISLAND
Round 3: CAVE
Round 4: CAVE (if still no winner)
Round 5: ISLAND (if still no winner)
Round 6: ISLAND (if any draw occurs in previous rounds and still no winner)
Round 7: CAVE (if more than 1 draw occurs in previous rounds and still no winner)
I-I-C-C-I-I-C-C-(looping until there is a winner)
3a Drawn rounds also follow the pattern - example: if there is a draw in round 4 (cave map), the next map will be island.
3b Island maps shouldn't have water in the middle or at the middle bottom or be split into 2 smaller islands, it should be a 1 solid big terrain.
3c Cave maps should be FULLY CLOSED (sides and bottom) so there is no access to any edge nor water in the beginning of a round. Use a map-menu to pick maps - always pick map types that are located in the very left window of both island and cave types in map-menu.
4. The landscape theme of the maps shouldn't repeat within a match to allow the skills to be tested in various conditions (grass etc).