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The Ultimate Site
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Schemes
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Scheme #1907
April 23, 2025, 05:47 PM
Schemes
Welcome to
The Ultimate Site of Worms Armageddon
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drown
Drown Syndrome
Scheme #1907, Viewed 1864 Time(s)
Basic Information
Summary
F1
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Scheme Rate
Not rated yet
Acronym:
drown
Name:
Drown Syndrome
Type:
Battle,
Rubberworm
Submitted by:
Hurz
Download this scheme:
Downloaded 917 time(s).
19 members and about 898 guests have downloaded this scheme.
Hurz
January 24, 2016, 02:07 AM
Vojske
February 02, 2016, 11:16 PM
San Franqe
February 25, 2016, 11:36 AM
Farco/Ghost
February 27, 2016, 04:16 AM
pavlepavle
February 29, 2016, 07:20 PM
h3oCharles
March 01, 2016, 04:43 PM
spleen17
March 01, 2016, 10:23 PM
xSniperx
March 02, 2016, 04:37 PM
Godmax
March 06, 2016, 07:16 PM
vesuvio
March 19, 2016, 08:14 PM
Dr Abegod
March 26, 2016, 12:49 PM
TOMT
May 04, 2016, 06:37 PM
vENDettaTeam
May 30, 2016, 10:57 AM
Husk
June 07, 2016, 07:30 PM
VitAp
March 15, 2018, 07:37 AM
oScarDiAnno
July 24, 2020, 12:20 AM
djongador
June 19, 2021, 11:08 PM
Example replays:
Downloaded 160 time(s)
Time:
January 24, 2016, 01:33 AM
Description:
http://worms2d.info/Drown_Syndrome
we found out using 16 worms/player for 1v1 works best, 16/team for 2v2. 1v1v1 works with 10 worms/player.
use to play it bo5 open-open-cave-cave-open, need pretty
complex maps
. if fail to fit all worms on map just /afk and autotele.
fire wont harm you, fall and boom does.
Scheme game options
Game options
3
100%
Time options
6
66
6
6
6
Crate options
25
Sudden death options
13
Objects options
3
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
0
0
0
0
0
6
6
6
0
0
6
6
0
0
0
6
0
0
6
6
6
6
0
0
6
0
6
0
0
6
0
0
0
0
0
6
6
6
0
0
0
Inf
Inf
0
0
0
0
6
0
0
6
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
30
1
1
1
1
3
3
3
3
3
3
3
3
3
1
3
3
3
3
3
3
3
3
1
3
3
3
3
3
3
3
3
1
1
1
3
3
3
3
1
3
1
1
1
1
1
3
3
1
1
3
3
1
1
1
3
3
1
1
1
1
1
1
1
1
1
0
9.52%
0
9.52%
0
19.04%
0
9.52%
0
4.76%
0
0%
1
2.59%
1
2.59%
2
5.19%
2
5.19%
1
2.59%
1
2.59%
1
2.59%
1
2.59%
0
???
0
0%
0
0%
0
0%
2
5.19%
1
2.59%
0
0%
0
0%
0
0%
0
???
0
0%
1
2.59%
1
2.59%
1
2.59%
2
5.19%
2
5.19%
1
2.59%
1
2.59%
0
???
0
???
5
???
1
2.59%
1
2.59%
1
2.59%
1
2.59%
0
???
1
2.59%
1
0%
1
0%
1
2.59%
0
???
0
???
2
5.19%
2
5.19%
0
???
0
???
1
2.59%
1
2.59%
0
???
0
???
0
???
2
5.19%
2
5.19%
0
???
0
???
0
???
0
0%
0
0%
0
1.29%
0
???
0
???
0
0%
Scheme extended game options
Modified values
Physics
Gameplay 1
Gameplay 2
Glitch Emulation
Input
Visual
RubberWorm
Scheme extended game options
No extended options has been modified.
Constant Wind
Wind
100
Wind Bias
15
Gravity
0.23999
Terrain Friction
0.95999
Rope Knocking
255
Phased Worms (Allied)
Off
Phased Worms (Enemy)
Off
Explosions push all objects
Default
Pneumatic Drill imparts velocity
Default
Petrol Turn Decay
0.19998
Petrol Touch Decay
30
Maximum flamelet count
200
Maximum projectile speed
32.00000
Maximum rope speed
16.00000
Maximum Jet Pack speed
5.00000
Unrestrict Rope
Maximum crate count on map at once
5
Sudden Death disables Worm Select
Sudden Death worm damage per turn
5
Batty Rope
Rope-roll drops
Disabled
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Lose control
Fall damage is triggered by explosions
Undetermined Crates
Default
Undetermined Fuses
Default
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Game engine speed
1.00000
Fractional round timer
Automatic end-of-turn retreat
Health crates cure poison
Cure all worms in team
Sheep Heaven's gate
explode + fuse + odds
Conserve instant utilities
Expedite instant utilities
Double Time stack limit
1
Indian Rope glitch
Default
Herd-doubling glitch
Default
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Possible
Block roofing
Allow roofing
Floating weapon glitch
Terrain overlap phasing glitch
Default
Auto-Place Worms by Ally
Circular Aim
Anti-lock Aim
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Blood Level
255
RubberWorm bounciness
0.00000
RubberWorm air viscosity
0.00000
RubberWorm air viscosity applies to Worms
RubberWorm wind influence
0.00000
RubberWorm wind influence applies to Worms
RubberWorm gravity type
Unmodified
RubberWorm gravity strength
1.00000
RubberWorm crate rate
0
RubberWorm crate shower
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
RubberWorm anti-lock aim
RubberWorm Kaos mod
20, 10, 15, 5, 10, 15, 10, 15, 5
Help
0 Members and 1 Guest are viewing this topic.
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User actions
Xrayez
Ukraine
pH community
Hero Member
Posts: 1,324
HAL any1?
Logged
Scheme #1907, drown submitted by Hurz
February 17, 2016, 04:33 PM
I feel the scheme was created with inspiration from abnormal. "Am I right or am I right?"
Developing a game inspired by W:A
|
Donate to save Democracy
Husk
Siberian Rescue Dog
Finland
Hero Member
Posts: 7,011
.-|'-.|-.'|-'.|.-'|'.-
Logged
Re: Scheme #1907, drown submitted by Hurz
#1
February 17, 2016, 10:02 PM
looking good =P 16 worms per player in 1v1 good?
Hurz
Kaotic abnormal BasDart/BnArtist/Chuteracist
Germany
Hero Member
Posts: 3,637
drunkstonedpro
Logged
Re: Scheme #1907, drown submitted by Hurz
#2
February 17, 2016, 11:33 PM
works great. just need good mapas where all fit.
all dartsmaps
dS mappicker
Hurz
Kaotic abnormal BasDart/BnArtist/Chuteracist
Germany
Hero Member
Posts: 3,637
drunkstonedpro
Logged
Re: Scheme #1907, drown submitted by Hurz
#3
February 18, 2016, 01:00 AM
@ xrayez: no, this 1 is way older than ab.
all dartsmaps
dS mappicker
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Scheme #1907
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