Acronym: SPC 3.1
Name: Specialists v3.1
Type: Battle
Download this scheme:
Downloaded 477 time(s).
October 20, 2023, 12:20 PM
Example replays: 
Downloaded 177 time(s)
Time: May 14, 2017, 01:21 PM
Description:
Rules:
Each player has 6 worms. For 5 or more players, the worm count can must be reduced in order to prevent manual worm placement on generated landscapes.
Worm 1 can only use
F1 Weapons.
Infinite Bazooka (Power 3, Regular)
Infinite Mortar (Power 5, Regular)
1x Pigeon (Power 1, Special)
Worm 2 can only use
F2 Weapons.
Infinite Grenade (Power 3, Regular)
Infinite Cluster Bomb (Power 2, Regular)
1x Banana Bomb (Power 12*, Special)
Worm 3 can only use
F3 Weapons.
Infinite Shotgun (Power 3, Regular)
Infinite Uzi (Power 5, Regular)
1x Minigun (Power 5, Special)
Worm 4 can only use
F4 Weapons.
Infinite Fire Punch (Power 3, Regular)
Infinite Dragon Ball (Power 14**, Regular)
1x Kamikaze (Power 3, Special)
Worm 5 can only use
F5 Weapons.
Infinite Sheep (Power 12*, Regular)
1x Super Sheep (Power 12*, Special)
Infinite Mole (Power 5, Regular)
Worm 6 can only use
F7 Weapons.
Infinite Blow Torch (Power 3, Regular)
Infinite Pneumatic Drill (Power 15***, Regular)
3x Girder (Power 255****, Special)
All Worms can use
F8 Utilities and Low Gravity
* Power 12 = 70% Damage
** Power 14 = 150% Damage
*** Power 15 = 200% Damage
**** (Almost) Infinite Girder Range
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Every turn, there is a
60% chance that Either a Weapon Crate or a Health Crate drops. Weapon Crates contain random Special Weapons (except for Kamikaze) and Health Crates give 60 HP.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
ALTERNATE RULESET: Instead of losing access to a certain row of weapons when its corresponding worm dies, the worm's weapons are unlocked for the rest of the team to use. This has interesting tactical implications, as it can sometimes be of value to kill one of your own worms in order to expand your arsenal for your other worms. This concept is expanded on further in one of my WIP schemes that will be released soon after 3.8 arrives.
If there is anything in the scheme that needs to be fixed or adjusted, please let me know!
NOTE: I highly recommend using a team with number/weapon labeled worms. My Specialists team uses the following worm names:
1. Soldier
2. Grenadier
3. Gunner
4. Melee
5. Farmer
6. Engineer
Good luck & have fun!
Changelog:Quote
Version 3.1
Increased Dragon Ball Power to 14 (150%) (previously 3)
Added Example replay
Version 3.0: Scheme Release
This scheme was made by Proof of Concept https://www.tus-wa.com/groups/PoC/Scheme image by TheMadCharles