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Wormopoly Party

Wormopoly Party

Scheme #4081, Viewed 7899 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
96.1%
3.8%
Scheme Rate
4.77 / 5
Total Members Voted: 9
Acronym: Wormopoly Party
Name: Wormopoly Party
Type: Race, Rubberworm
Submitted by:

Download this scheme:
Downloaded 448 time(s).
Example replays: Downloaded 261 time(s)

Time: August 20, 2021, 06:07 AM
Description:



RULES here: https://www.tus-wa.com/schemes/scheme-5679/

MAP: https://www.wmdb.org/41435    re-uploaded
        https://www.wmdb.org/41670    (short version)
        https://www.wmdb.org/43939    (tower map)
        https://www.wmdb.org/45092    (NEW MAP!!!)

Gameplay: https://www.youtube.com/watch?v=4guecxBbMZA&ab_channel=CAK-RULES

Scheme game options
Game options
0
Time options
23
1
1
3
Crate options
25
Sudden death options
Objects options
45
0
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
Inf
Fast Walk
Inf
Laser Sight
Inf
Invisibility
Inf
Bazooka
Inf
Homing Missile
Inf
Mortar
Inf
Homing Pigeon
Inf
Sheep Launcher
Inf
Grenade
Inf
Cluster Bomb
Inf
Banana Bomb
Inf
Battle Axe
0
Earth Quake
Inf
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
Inf
Longbow
Inf
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
Inf
Dynamite
Inf
Mine
Inf
Sheep
Inf
Super Sheep
Inf
Mole Bomb
Inf
Air Strike
Inf
Napalm Strike
Inf
Mail Strike
Inf
Mine Strike
Inf
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
Inf
Baseball Bat
Inf
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
Inf
Holy Hand Grenade
Inf
Flame Thrower
Inf
Sally Army
Inf
MB Bomb
Inf
Petrol Bomb
Inf
Skunk
Inf
Ming Vase
Inf
French Sheep Strike
Inf
Mike's Carpet Bomb
Inf
Mad Cow
Inf
Old Woman
Inf
Concrete Donkey
0
Indian's Nuclear Test
Inf
Armageddon
Inf
Skip Go
0
Surrender
0
Worm Select
0
Freeze
Inf
Patsy's Magic Bullet
Inf
Damage x2
0
Jet Pack
0
Low Gravity
0
Fast Walk
255
Laser Sight
255
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
16
Low Gravity
3
Fast Walk
1
Laser Sight
1
Invisibility
1
Bazooka
5
Homing Missile
19
Mortar
15
Homing Pigeon
4
Sheep Launcher
4
Grenade
5
Cluster Bomb
15
Banana Bomb
4
Battle Axe
1
Earth Quake
5
Shotgun
15
Handgun
15
Uzi
15
Minigun
15
Longbow
5
Fire Punch
15
Dragon Ball
15
Kamikaze
19
Suicide Bomber
1
Prod
5
Dynamite
4
Mine
14
Sheep
4
Super Sheep
5
Mole Bomb
15
Air Strike
4
Napalm Strike
5
Mail Strike
5
Mine Strike
5
Mole Squadron
5
Blow Torch
15
Pnuematic Drill
15
Girder
126
Baseball Bat
19
Girder Starter Pack
5
Ninja Rope
5
Bungee
5
Parachute
4
Teleport
5
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
4
Flame Thrower
14
Sally Army
5
MB Bomb
5
Petrol Bomb
15
Skunk
15
Ming Vase
5
French Sheep Strike
5
Mike's Carpet Bomb
5
Mad Cow
4
Old Woman
4
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
5
Skip Go
1
Surrender
1
Worm Select
1
Freeze
1
Patsy's Magic Bullet
5
Damage x2
5
Jet Pack
0
Low Gravity
5
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
51
Scheme extended game options
Scheme extended game options
Constant Wind
Wind
65411
Wind Bias
30
Terrain Friction
0.96616
Phased Worms (Enemy)
Worms
Petrol Touch Decay
19
Maximum flamelet count
980
Maximum rope speed
17.70074
Unrestrict Rope
Maximum crate count on map at once
44
Sudden Death disables Worm Select
Rope-roll drops
As from rope only
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Keep control and rope
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Health crates cure poison
Cure all allied worms
Sheep Heaven's gate
explode
Conserve instant utilities
Terrain overlap phasing glitch
Anti-lock Aim
Worm Selection is never cancelled
RubberWorm crate rate
7
RubberWorm anti-sink
RubberWorm extended fuses/herds
RubberWorm Kaos mod
20, 15, 10, 5, 10, 15, 10, 10, 0
Help

0 Members and 1 Guest are viewing this topic.

FoxHound

Quote from: ZorroX on October 05, 2021, 06:09 PM
alright but like... can all crates be replaced with 2x Dmg Utility?

No, it's not possible.

Lupastic

I think a collaboration between SmackRules, Foxyhound, and Echiko would equal an awesome Wormopoly cup for TUS *-* make it happen. When the final version of the map is finally ready, and the rules are f@#!ing clear to everyone.

Echiko

Ok for me, just let's wait for the other cups to finish and then feel free to contact me for graphics etc..
This user cannot be contacted through PMs.

Lupastic

sooo will there ever be a cup out of this? ;o
come on! crmm1792, SMACK-rules, Echiko anyone? c:

FoxHound

#19
Well, I enjoyed this scheme when I played with the author and many other people. This scheme is like Board Game and like Boom for Weapons, though. I think it will be very complicated to organize a cup of this scheme. I would enjoy to see that, but it would be a hell on earth to make it happen. I would participate, if you try,  because you are the one organizing cups all the time, so you have more experience than me in this task. However, the activity of the game is not very high at the moment and even the cups of schemes that don't require any rules are stuck or being cancelled, so I'm afraid this is not a good moment to attempt this.

I would enjoy playing cups of other schemes I know that would be easier to organize, but I always think no one would join it and I would be a bad cup host probably.

Echiko

A cup on this scheme would need a bit of rules tbh, and also the approval of the creator :)
This user cannot be contacted through PMs.

Lancelot

Looks very cool. There are a lot of rules to learn, but the gameplay really interested me.

I would add this scheme to Wheel of Fortune cup in future,
but I would like to ask those who have played Wormopoly: how long to play one round?
TUS community here is practically dead...

I don't see the point in being here, much less playing at a pro level, including cups and other shit...

No one is interested in this here, and no one appreciates the efforts of other players to raise activity.
Doesn't matter, I won't lose anything if I leave this community forever.
Sooner or later, it will die out, it's inevitable.


However, WA is immortal, and will live in my heart, along with the Sonic universe.

Lupastic

Quote from: Lancelot on September 21, 2023, 06:20 PM
Looks very cool. There are a lot of rules to learn, but the gameplay really interested me.

I would add this scheme to Wheel of Fortune cup in future

I have always said that this is certainly the best scheme invention ever in the history of worms armageddon. its 100% a board game brought to life in WA. best, most creative and most unique scheme, even if it hasnt received the credit it should have, I congratulate SMACK-RULES or whoever the creator is, I'm a bit noob to play it and it heavily relies on knowing quite a few rules, still its a top scheme.

Lancelot

#23
If there are fewer squares left to the finish line than the number rolled on the dice, is this a victory?
TUS community here is practically dead...

I don't see the point in being here, much less playing at a pro level, including cups and other shit...

No one is interested in this here, and no one appreciates the efforts of other players to raise activity.
Doesn't matter, I won't lose anything if I leave this community forever.
Sooner or later, it will die out, it's inevitable.


However, WA is immortal, and will live in my heart, along with the Sonic universe.

Lancelot

TUS community here is practically dead...

I don't see the point in being here, much less playing at a pro level, including cups and other shit...

No one is interested in this here, and no one appreciates the efforts of other players to raise activity.
Doesn't matter, I won't lose anything if I leave this community forever.
Sooner or later, it will die out, it's inevitable.


However, WA is immortal, and will live in my heart, along with the Sonic universe.

crmm1792

a cup of this is going to be hard to do, im trying to work out to adapt the map and scheme for future cups and see how is it going.
I saw you are trying to implement schemes for the wheel of fortune, thats  why i would like to say dont add this cause it may be a real mess and suggest  to include other scheme with no rules and simple gameplay such as: Gravity Battle my new scheme is a funny-short game and doesnt require rules to play.

https://www.tus-wa.com/schemes/scheme-5164/

Lancelot

Quote from: crmm1792 on September 22, 2023, 08:12 PM
a cup of this is going to be hard to do, im trying to work out to adapt the map and scheme for future cups and see how is it going.
I saw you are trying to implement schemes for the wheel of fortune, thats  why i would like to say dont add this cause it may be a real mess and suggest  to include other scheme with no rules and simple gameplay such as: Gravity Battle my new scheme is a funny-short game and doesnt require rules to play.

https://www.tus-wa.com/schemes/scheme-5164/

I have to say, when I played with a friend today, I didn't notice any problems.
But besides the map shown in the example, I do not understand how to roll the dice on other maps for Wormopoly.

I also haven't figured out what to do when I get into a box with a rope.
Does a high number on the die matter if I have fewer boxes left to finish?

If this is really your scheme, or you actively participated in the creation of this scheme, you need to take into account all the details so that the players do not have questions.

For an example, see the description of the "Darts" scheme
TUS community here is practically dead...

I don't see the point in being here, much less playing at a pro level, including cups and other shit...

No one is interested in this here, and no one appreciates the efforts of other players to raise activity.
Doesn't matter, I won't lose anything if I leave this community forever.
Sooner or later, it will die out, it's inevitable.


However, WA is immortal, and will live in my heart, along with the Sonic universe.

crmm1792

I would only recommend this map to play https://www.wmdb.org/41670
The replay shows the first generation dice 1 spot for each team represented by color, but now we play it with 1 spot for all dice worms.

"A box with a rope"? u mean fire the rope directly upwards after roll the dice?
You need an exact roll to get into the finish line to win. With a higher roll the rest of numbers must be count backwards

I know you are testing the scheme to see how does it work but this version is exactly why i dont think it could work on cups. This and more stuff needs to be cleared and simplified, this is what im trying to work on.


Lancelot

Quote from: crmm1792 on September 22, 2023, 10:41 PM
"A box with a rope"? u mean fire the rope directly upwards after roll the dice?

Yes, I ended up in a box with rope. My intuition told me that I probably need to grab the ceiling with a rope once, swing and try to push myself as far as possible
TUS community here is practically dead...

I don't see the point in being here, much less playing at a pro level, including cups and other shit...

No one is interested in this here, and no one appreciates the efforts of other players to raise activity.
Doesn't matter, I won't lose anything if I leave this community forever.
Sooner or later, it will die out, it's inevitable.


However, WA is immortal, and will live in my heart, along with the Sonic universe.

Lancelot

#29
Hello to the author.

We played with you last night, as I understand (I hope СAK-RULES is your nickname, if not - I apologize).
The scheme is very cool and interesting, suitable for a fun game in a company.
Even with two it is not so interesting, the more players - the better.

As for the rules, I would make them more detailed, so that the scheme becomes more accessible.
For example, describe in detail the different types of tasks (weapons plus weapons, weapons plus weapons plus weapons, nuances about the number of cows, using a rope) I would also describe in more detail what need to do in jail, what you need to do with cards and in mini-games.
It is not necessary to make a video demonstration, we can read, right?

You can attach screenshots for clarity

Also add carpet bombs and fire punch to scheme, there is a cell with a task on the map, but this weapon is not in the scheme

UPD:
I would also like to clarify how to determine the winner if more than two players are playing.
Let's say there are four players (red, blue, green and yellow).
Red player goes first and rolls the dice.
Green player is the first to reach the finish line, and in theory, each player has one move to reach the finish line.
Let's say the blue player also manages to finish, how is the winner determined in this case?

In fact, I have enough questions about individual episodes of the game. I would work on creating detailed rules myself, but I do not have much experience playing in this scheme.

Therefore, I would like to ask the author again. to describe the rules in more detail, controversial points, etc.

Ty
TUS community here is practically dead...

I don't see the point in being here, much less playing at a pro level, including cups and other shit...

No one is interested in this here, and no one appreciates the efforts of other players to raise activity.
Doesn't matter, I won't lose anything if I leave this community forever.
Sooner or later, it will die out, it's inevitable.


However, WA is immortal, and will live in my heart, along with the Sonic universe.