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Wormopoly Party

Wormopoly Party

Scheme #4081, Viewed 7900 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
96.1%
3.8%
Scheme Rate
4.77 / 5
Total Members Voted: 9
Acronym: Wormopoly Party
Name: Wormopoly Party
Type: Race, Rubberworm
Submitted by:

Download this scheme:
Downloaded 448 time(s).
Example replays: Downloaded 261 time(s)

Time: August 20, 2021, 06:07 AM
Description:



RULES here: https://www.tus-wa.com/schemes/scheme-5679/

MAP: https://www.wmdb.org/41435    re-uploaded
        https://www.wmdb.org/41670    (short version)
        https://www.wmdb.org/43939    (tower map)
        https://www.wmdb.org/45092    (NEW MAP!!!)

Gameplay: https://www.youtube.com/watch?v=4guecxBbMZA&ab_channel=CAK-RULES

Scheme game options
Game options
0
Time options
23
1
1
3
Crate options
25
Sudden death options
Objects options
45
0
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
Inf
Fast Walk
Inf
Laser Sight
Inf
Invisibility
Inf
Bazooka
Inf
Homing Missile
Inf
Mortar
Inf
Homing Pigeon
Inf
Sheep Launcher
Inf
Grenade
Inf
Cluster Bomb
Inf
Banana Bomb
Inf
Battle Axe
0
Earth Quake
Inf
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
Inf
Longbow
Inf
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
Inf
Dynamite
Inf
Mine
Inf
Sheep
Inf
Super Sheep
Inf
Mole Bomb
Inf
Air Strike
Inf
Napalm Strike
Inf
Mail Strike
Inf
Mine Strike
Inf
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
Inf
Baseball Bat
Inf
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
Inf
Holy Hand Grenade
Inf
Flame Thrower
Inf
Sally Army
Inf
MB Bomb
Inf
Petrol Bomb
Inf
Skunk
Inf
Ming Vase
Inf
French Sheep Strike
Inf
Mike's Carpet Bomb
Inf
Mad Cow
Inf
Old Woman
Inf
Concrete Donkey
0
Indian's Nuclear Test
Inf
Armageddon
Inf
Skip Go
0
Surrender
0
Worm Select
0
Freeze
Inf
Patsy's Magic Bullet
Inf
Damage x2
0
Jet Pack
0
Low Gravity
0
Fast Walk
255
Laser Sight
255
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
16
Low Gravity
3
Fast Walk
1
Laser Sight
1
Invisibility
1
Bazooka
5
Homing Missile
19
Mortar
15
Homing Pigeon
4
Sheep Launcher
4
Grenade
5
Cluster Bomb
15
Banana Bomb
4
Battle Axe
1
Earth Quake
5
Shotgun
15
Handgun
15
Uzi
15
Minigun
15
Longbow
5
Fire Punch
15
Dragon Ball
15
Kamikaze
19
Suicide Bomber
1
Prod
5
Dynamite
4
Mine
14
Sheep
4
Super Sheep
5
Mole Bomb
15
Air Strike
4
Napalm Strike
5
Mail Strike
5
Mine Strike
5
Mole Squadron
5
Blow Torch
15
Pnuematic Drill
15
Girder
126
Baseball Bat
19
Girder Starter Pack
5
Ninja Rope
5
Bungee
5
Parachute
4
Teleport
5
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
4
Flame Thrower
14
Sally Army
5
MB Bomb
5
Petrol Bomb
15
Skunk
15
Ming Vase
5
French Sheep Strike
5
Mike's Carpet Bomb
5
Mad Cow
4
Old Woman
4
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
5
Skip Go
1
Surrender
1
Worm Select
1
Freeze
1
Patsy's Magic Bullet
5
Damage x2
5
Jet Pack
0
Low Gravity
5
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
51
Scheme extended game options
Scheme extended game options
Constant Wind
Wind
65411
Wind Bias
30
Terrain Friction
0.96616
Phased Worms (Enemy)
Worms
Petrol Touch Decay
19
Maximum flamelet count
980
Maximum rope speed
17.70074
Unrestrict Rope
Maximum crate count on map at once
44
Sudden Death disables Worm Select
Rope-roll drops
As from rope only
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Keep control and rope
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Health crates cure poison
Cure all allied worms
Sheep Heaven's gate
explode
Conserve instant utilities
Terrain overlap phasing glitch
Anti-lock Aim
Worm Selection is never cancelled
RubberWorm crate rate
7
RubberWorm anti-sink
RubberWorm extended fuses/herds
RubberWorm Kaos mod
20, 15, 10, 5, 10, 15, 10, 10, 0
Help

0 Members and 1 Guest are viewing this topic.

crmm1792

#30
Hello there, yes we played last night im CAK-RULES.

Probably you were testing the new map with an old inventory. But the scheme has been updated with the missed weapons you mentioned there.

Speaking of the amount, for me 3 or 4 players max would be ideal at least you can hold a long match, but i really enjoy 4 players specially for 2 vs 2 mode.

With respect to the rules, I´m going to try to work on them, but even so it´s gonna be hard due to my poor lenguage skills. So, considering this i can start step by step in detail the description of the rules trying to be organized and clear, however some rules, particularly the finish line rule is quite controversial, it´s probable that have some repercussions trying to determinate a winner and to be honest this rule have been modified couple times exactly because of this problem, that´s why i would suggest to make this rule by yourself.

Any question you have i will be delighted to attend it as soon i can.

crmm1792

#31
...

Lancelot

#32
Okay, let's take things in order. I'll try to number the questions.

1.I would also like to clarify how to determine the winner if more than two players are playing.
Let's say there are four players (red, blue, green and yellow).
Red player goes first and rolls the dice.
Green player is the first to reach the finish line, and in theory, each player has one move to reach the finish line.
Let's say the blue player also manages to finish, how is the winner determined in this case?

2. If I have a task in a box "teleport to the next crate and play", but there are no crates ahead, what should I do?


btw, you can write the rules in your native language, then send them to me, or attach a text file to the comments to the message. I think, besides me, there will be people willing to translate and arrange the rules in order.

I think after the rules are ready, we can create a Wormopoly Cup, with some unusual name, and maybe make it an annual event.

Also, maybe I could help with the rules if I had more game practice. I figured out most of the things, the rest will come with time
TUS community here is practically dead...

I don't see the point in being here, much less playing at a pro level, including cups and other shit...

No one is interested in this here, and no one appreciates the efforts of other players to raise activity.
Doesn't matter, I won't lose anything if I leave this community forever.
Sooner or later, it will die out, it's inevitable.


However, WA is immortal, and will live in my heart, along with the Sonic universe.

crmm1792

i will include the second part as soon i can so i hope to answer most of the questions you have

crmm1792

#34


Greetings and thanks to Lancelot for contributing with the texting work.


Lancelot

I thought you would copy the rules and change the description of the main scheme. There is nothing about Gifts in the cup scheme.

I also have another question:
- when the worm is poisoned, and on the way it gets to a cell where you need to teleport to the next crate and play - which way do I need to teleport? back or forward on the map?
TUS community here is practically dead...

I don't see the point in being here, much less playing at a pro level, including cups and other shit...

No one is interested in this here, and no one appreciates the efforts of other players to raise activity.
Doesn't matter, I won't lose anything if I leave this community forever.
Sooner or later, it will die out, it's inevitable.


However, WA is immortal, and will live in my heart, along with the Sonic universe.

FoxHound

Quote from: crmm1792 on September 07, 2024, 07:18 AM

The best part is the worm throwing the dice. Also, this gif is very light/small. Good job!

crmm1792

Recently i´ve been having several problems with description editting but thanks to monkeyisland it got fixed.
hmm the other problem is that I cant find the option to display so copy and paste is´nt enough.
And the last thing... I dont understand what you mean exactly with your question. When you are poison you are forced to go back everytime your roll possitive numbers and viceversa: if you roll +2 you must go -2 backward or in the other case if you roll -2 you must go +2 forward.