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Mopper

Mortar and Rope battle

Scheme #5761, Viewed 205 Time(s)

Basic Information
Summary
Util.
F1
F8
F12
Crate probability
66.6%
33.3%
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: Mopper
Name: Mortar and Rope battle
Type: Battle, Rubberworm
Submitted by:
Original author(s):

Download this scheme:
Downloaded 37 time(s).
Example replays: Downloaded 20 time(s)

Time: September 27, 2024, 09:15 AM
Description:
Mortar and Rope battle



This is a scheme similar to shopper / wxw.

The rules are:
3 crates before attack (including using select worm)
Attack from Rope
Kill the leader



Shot doesn't end turn, Rope Knocking is disabled, Batty Rope is on, Maps are destructible.


The goal is to get 3 crates, spam an enemy worm with mortars and hang close to the ceiling, as it's the best hide in this scheme (I think)

The scheme is played on Shopper Maps and the difficulty varies heavily with the choice of map.

Turn time is 19 seconds & Crate Rate is 4 instead of 3, as this is the best to match my limited rope skills. But these 2 Settings can be modified to make the scheme harder.

6 Worms per team recommended

The good thing about this scheme is that I've fired more Mortars during testing than I've probably fired since starting to play worms. It's a criminally underrated weapon.

I've also added some clusters to the crates as it is very hard to get the enemy worms off the ceiling with mortar.
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